{- |
  This module provides 'Colour8', which stores RGB (red, green, blue)
  colour values where each channel is a @Word8@. It also provides
  arithmetic over such colours, and a few predefined colours.

  It is the general intention that \"most\" work will be done with
  "Data.Colour.Double", with values converted to @Colour8@ only
  as a final step. However, full arithmetic is supported anyway,
  in case anybody wants to work that way. It is slightly less
  efficient and flexible, however.

module Data.Colour.Word8 where

import Data.Word

{- |
  The @Colour@ type. Stores a red, a green and a blue component as
  strict, unboxed @Word8@ values. (So it should be quite efficient
  in time and space.) Also provides various class instances for
  arithmetic, etc.

  Note that 0x00 is assumed to mean zero, and 0xFF to mean one.
  That means that @(*)@ is slightly slower than you might expect
  due to the extra steps required for renormalisation; @(+)@ and
  @(-)@ are still efficient, however.
data Colour8 = Colour8 {red8, green8, blue8 :: {-# UNPACK #-} !Word8}
  deriving (Eq, Ord, Show)

{- |
  Apply a function to every channel of a @Colour8@. (Mostly used
  internally; exposed here in case it might be useful.)
c8map :: (Word8 -> Word8) -> Colour8 -> Colour8
c8map f (Colour8 r g b) = Colour8 (f r) (f g) (f b)

{- |
  The colour equivilent of 'Data.List.zipWith'. (Mostly used
  internally; exposed here in case it might be useful.)
c8zip :: (Word8 -> Word8 -> Word8) -> Colour8 -> Colour8 -> Colour8
c8zip f (Colour8 r1 g1 b1) (Colour8 r2 g2 b2) = Colour8 (f r1 r2) (f g1 g2) (f b1 b2)

{- |
  Use a function to fold the three values in a @Colour8@ into
  a single value. No particular order of application is promised.
c8fold :: (Word8 -> Word8 -> Word8) -> Colour8 -> Word8
c8fold f (Colour8 r g b) = f r (f g b)

{- | Convert a @Word8@ into a shade of grey. -}
grey8 :: Word8 -> Colour8
grey8 x = Colour8 x x x

{- |
  Scale a @Colour8@ by the specified amount. Recall that 0x00
  means zero, and 0xFF means one. This means that it is impossible
  to make a colour /brighter/, only darker. It also means this
  operation is modestly inefficient due to the renormalisation
c8scale :: Word8 -> Colour8 -> Colour8
c8scale x c = grey8 x * c

instance Num Colour8 where
  (+) = c8zip (+)
  (-) = c8zip (-)
  (*) = c8zip (\x y -> let (x', y') = (fromIntegral x, fromIntegral y) :: (Word16, Word16) in fromIntegral (x' * y' `div` 0x00FF))
  negate = c8map negate
  abs    = c8map abs
  signum = c8map signum
  fromInteger = grey8 . fromInteger

unpack8 :: Colour8 -> (Word8, Word8, Word8)
unpack8 (Colour8 r g b) = (r,g,b)

pack8 :: (Word8, Word8, Word8) -> Colour8
pack8 (r,g,b) = Colour8 r g b

-- | Constant: Black.
c8Black   :: Colour8
c8Black   = Colour8 0x00 0x00 0x00

-- | Constant: Red.
c8Red     :: Colour8
c8Red     = Colour8 0xFF 0x00 0x00

-- | Constant: Yellow.
c8Yellow  :: Colour8
c8Yellow  = Colour8 0xFF 0xFF 0x00

-- | Constant: Green.
c8Green   :: Colour8
c8Green   = Colour8 0x00 0xFF 0x00

-- | Constant: Cyan.
c8Cyan    :: Colour8
c8Cyan    = Colour8 0x00 0xFF 0xFF

-- | Constant: Blue.
c8Blue    :: Colour8
c8Blue    = Colour8 0x00 0x00 0xFF

-- | Constant: Magenta.
c8Magenta :: Colour8
c8Magenta = Colour8 0xFF 0x00 0xFF

-- | Constant: White.
c8White   :: Colour8
c8White   = Colour8 0xFF 0xFF 0xFF