name: ActionKid version: 0.1.0.0 synopsis: An easy-to-use video game framework for Haskell. description: See examples and full readme on the Github page: https:\/\/github.com\/egonSchiele\/actionkid homepage: http://adit.io license: BSD3 license-file: LICENSE author: Aditya Bhargava maintainer: bluemangroupie@gmail.com -- copyright: category: Game Engine build-type: Simple cabal-version: >=1.8 executable actionkid build-depends: base ==4.6.*, gloss, StateVar, lens, gloss-juicy, mtl, template-haskell, JuicyPixels ==3.1.*, JuicyPixels-repa ==0.7, containers ==0.5.0.*, OpenGL ==2.8.0.* hs-source-dirs: src main-is: Main.hs ghc-options: -rtsopts -threaded "-with-rtsopts=-M500m -N" Test-Suite test-actionkid type: exitcode-stdio-1.0 build-depends: base ==4.6.*, hspec, ActionKid hs-source-dirs: spec, src main-is: Main.hs library build-depends: base ==4.6.*, gloss, StateVar, lens, gloss-juicy, mtl, template-haskell, JuicyPixels ==3.1.*, JuicyPixels-repa ==0.7, containers ==0.5.0.*, OpenGL ==2.8.0.* exposed-modules: ActionKid, ActionKid.Types, ActionKid.Core, ActionKid.Utils hs-source-dirs: src Other-modules: ActionKid.Internal, ActionKid.Globals ghc-options: -rtsopts -threaded "-with-rtsopts=-M500m -N"