cabal-version: 2.4 name: Allure -- The package version. See the Haskell package versioning policy (PVP) -- for standards guiding when and how versions should be incremented. -- http://www.haskell.org/haskellwiki/Package_versioning_policy -- PVP summary:+-+------- breaking API changes -- | | +----- minor or non-breaking API additions -- | | | +--- code changes with no API change version: 0.11.0.0 synopsis: Near-future Sci-Fi roguelike and tactical squad combat game description: Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game. Binaries and the game manual are available at the homepage. You can also try the game out in the browser at . . Not a single image in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures). Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time. . The game is written in Haskell using the LambdaHack roguelike game engine . Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. Contributions are welcome. . This is a workaround .cabal file, flattened to eliminate internal libraries until generating haddocks for them is fixed. The original .cabal file is in .cabal.bkp file. homepage: http://allureofthestars.com bug-reports: http://github.com/AllureOfTheStars/Allure/issues license: AGPL-3.0-or-later license-file: COPYLEFT tested-with: GHC==8.2.2, GHC==8.4.4, GHC==8.6.5, GHC==8.8.4, GHC==8.10.7, GHC==9.0.1 -- Enough files is included in the Hackage package to run CI and manual -- tests off it, to be presentable on Hackage and to create user-friendly -- binary packages. extra-source-files: GameDefinition/config.ui.default, GameDefinition/PLAYING.md, GameDefinition/fonts/16x16xw.woff, GameDefinition/fonts/16x16xw.bdf, GameDefinition/fonts/16x16x.fnt, GameDefinition/fonts/8x8xb.fnt, GameDefinition/fonts/8x8x.fnt, GameDefinition/fonts/BinarySansProLH-Regular.ttf.woff, GameDefinition/fonts/BinarySansProLH-Semibold.ttf.woff, GameDefinition/fonts/BinaryCodeProLH-Bold.ttf.woff, GameDefinition/fonts/DejaVuLGCSans.ttf.woff, GameDefinition/fonts/DejaVuLGCSans-Bold.ttf.woff, GameDefinition/fonts/Hack-Bold.ttf.woff extra-doc-files: GameDefinition/InGameHelp.txt, README.md, CHANGELOG.md, LICENSE, COPYLEFT, CREDITS, cabal.project, cabal.project.LH.dir, Makefile author: Andres Loeh, Mikolaj Konarski and others maintainer: Mikolaj Konarski category: Game build-type: Simple source-repository head type: git location: git://github.com/AllureOfTheStars/Allure.git flag with_expensive_assertions description: turn on expensive assertions of well-tested code default: False manual: True flag with_costly_optimizations description: turn on costly (mostly GHC heap size) optimizations (that give 15-25% speedup) default: True manual: True flag release description: prepare for a release (expose internal functions and types, etc.) default: True manual: True flag supportNodeJS description: compile so that the JS blob works in terminal with NodeJS default: True manual: True common options default-language: Haskell2010 default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings, BangPatterns, RecordWildCards, NamedFieldPuns, MultiWayIf, LambdaCase, DefaultSignatures, InstanceSigs, PatternSynonyms, StrictData, CPP, TypeApplications other-extensions: TemplateHaskell, MultiParamTypeClasses, RankNTypes, TypeFamilies, FlexibleContexts, FlexibleInstances, DeriveFunctor, FunctionalDependencies, GeneralizedNewtypeDeriving, TupleSections, DeriveFoldable, DeriveTraversable, ExistentialQuantification, GADTs, StandaloneDeriving, DataKinds, KindSignatures, DeriveGeneric, DeriveLift ghc-options: -Wall -Wcompat -Worphans -Wincomplete-uni-patterns -Wincomplete-record-updates -Wimplicit-prelude -Wmissing-home-modules -Widentities -Wredundant-constraints -Wmissing-export-lists -Wpartial-fields -Wunused-packages -Winvalid-haddock -- TODO: remove -Winvalid-haddock when added to -Wall in a GHC I use for haddock ghc-options: -fno-ignore-asserts if flag(with_costly_optimizations) ghc-options: -fexpose-all-unfoldings -fspecialise-aggressively -fsimpl-tick-factor=200 if flag(with_expensive_assertions) cpp-options: -DWITH_EXPENSIVE_ASSERTIONS if flag(release) cpp-options: -DEXPOSE_INTERNAL ghcjs-options: -DUSE_JSFILE if !flag(supportNodeJS) ghcjs-options: -DREMOVE_TELETYPE common exe-options ghc-options: -rtsopts -- (Ignored by GHCJS) Minimize median lag at the cost of occasional bigger -- GC lag, which fortunately sometimes fits into idle time between turns): -- (Ignored by GHCJS) Avoid frequent GCs. Only idle-GC during a break in -- gameplay (5s), not between slow keystrokes. ghc-options: "-with-rtsopts=-A99m -I5" -- Haskell GC in GHCJS every 10s. ghcjs-options: -DGHCJS_GC_INTERVAL=10000 -- This is the largest GHCJS_BUSY_YIELD value that does not cause dropped frames -- on my machine with default --maxFps. ghcjs-options: -DGHCJS_BUSY_YIELD=50 ghcjs-options: -dedupe if !flag(supportNodeJS) ghcjs-options: -DGHCJS_BROWSER library import: options hs-source-dirs: GameDefinition, GameDefinition/game-src exposed-modules: Content.CaveKind Content.FactionKind Content.ItemKind Content.ItemKindEmbed Content.ItemKindActor Content.ItemKindOrgan Content.ItemKindBlast Content.ItemKindTemporary Content.ModeKind Content.PlaceKind Content.RuleKind Content.TileKind TieKnot Client.UI.Content.Input Client.UI.Content.Screen Implementation.MonadClientImplementation Implementation.MonadServerImplementation other-modules: Paths_Allure autogen-modules: Paths_Allure build-depends: ,LambdaHack >= 0.11.0.0 && < 0.11.1.0 ,async ,base >= 4.10 && < 99 ,enummapset ,file-embed >= 0.0.11 ,filepath ,hsini ,ghc-compact ,optparse-applicative ,primitive ,splitmix ,template-haskell ,text ,th-lift-instances ,transformers executable Allure import: options, exe-options main-is: GameDefinition/Main.hs build-depends: ,LambdaHack ,Allure ,async ,base ,filepath ,optparse-applicative test-suite test import: options, exe-options type: exitcode-stdio-1.0 hs-source-dirs: test main-is: Spec.hs build-depends: ,LambdaHack ,Allure ,base ,optparse-applicative ,tasty >= 1.0 ,tasty-hunit ,text