; This is the default config file, included in the binary itself. ; The game looks for the user config file in ~/.Allure/config. ; We restricts the config file format by insisting that ; options are case-sensitive and permitting only ';' comments. ; If you contribute to the game, please create directory ~/.Allure/ ; as described in README.markdown. In this way, you will not accidentally ; commit your private high scores (nor your save files) to the game ; git repository. [dungeon] ; the hardcoded default for levels with no specified layout: LambdaCave_1: rogueRoom ; access to stairs may be blocked, so only suitable for the last level: LambdaCave_10: noiseRoom LambdaCave_3: bigRoom depth: 10 [engine] fovMode: digital ;fovMode: permissive ;fovMode: shadow fovRadius: 40 ; paths to various game files; relative to ~/.Allure/ ; (or analogous prefixes for other OSes, see getAppUserDataDirectory) [files] highScores: scores saveGame: save [heroes] HeroName_0: you HeroName_1: Haskell Alvin HeroName_2: Alonzo Barkley HeroName_3: Ernst Abraham HeroName_4: Samuel Saunders HeroName_5: Roger Robin baseHP: 50 extraHeroes: 0 firstDeathEnds: False [macros] ; TODO: the following does not work yet: ; ; throw a dart at the closest monster ; t: asterisk Return t Return ; TODO: in gtk it could be implemented via unGetChan, ; unless we prefer an explicit command queue, with flushing, etc. ; ; Angband compatibility v: t [monsters] smellTimeout: 1000 [ui] historyMax: 500