-- Copyright (c) 2008--2011 Andres Loeh, 2010--2012 Mikolaj Konarski -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE. -- -- | Game rules and assorted data for Allure of the Stars. module Content.RuleKind ( cdefs ) where -- Cabal import qualified Paths_Allure as Self (getDataFileName, version) import Game.LambdaHack.Content.RuleKind import Game.LambdaHack.Content.TileKind import qualified Game.LambdaHack.Feature as F import qualified Game.LambdaHack.Content as Content cdefs :: Content.CDefs RuleKind cdefs = Content.CDefs { getSymbol = rsymbol , getName = rname , getFreq = rfreq , validate = ruvalidate , content = [standard] } standard :: RuleKind standard = RuleKind { rsymbol = 's' , rname = "standard Allure of the Stars ruleset" , rfreq = [("standard", 100)] -- Check whether one location is accessible from another. -- Precondition: the two locations are next to each other. -- TODO: in the future check flying for chasms, swimming for water, etc. , raccessible = \ _lxsize _sloc _src _tloc tgt -> F.Walkable `elem` tfeature tgt , rtitle = "Allure of the Stars" , rpathsDataFile = Self.getDataFileName , rpathsVersion = Self.version }