name: Allure -- The package version. See the Haskell package versioning policy (PVP) -- for standards guiding when and how versions should be incremented. -- http://www.haskell.org/haskellwiki/Package_versioning_policy -- PVP summary: +-+------- breaking API changes -- | | +----- non-breaking API additions -- | | | +--- code changes with no API change version: 0.4.9.0 synopsis: Near-future Sci-Fi roguelike and tactical squad game description: Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. See the wiki for design notes and contribute. . <> . Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. . The game is written using the LambdaHack roguelike game engine available at . homepage: http://allureofthestars.com bug-reports: http://github.com/AllureOfTheStars/Allure/issues license: OtherLicense license-file: LICENSE tested-with: GHC == 7.6.3, GHC == 7.8 data-files: GameDefinition/config.ui.default, GameDefinition/scores, GameDefinition/PLAYING.md, README.md, LICENSE, CREDITS, CHANGELOG.md extra-source-files: GameDefinition/MainMenu.ascii, Makefile -- extra-doc-files: GameDefinition/screenshot.png author: Andres Loeh, Mikolaj Konarski and others maintainer: Mikolaj Konarski category: Game build-type: Simple cabal-version: >= 1.10 source-repository head type: git location: git://github.com/AllureOfTheStars/Allure.git executable Allure hs-source-dirs: GameDefinition main-is: Main.hs other-modules: Client.UI.Content.KeyKind, Content.CaveKind, Content.ItemKind, Content.ItemKindActor, Content.ItemKindOrgan, Content.ItemKindShrapnel, Content.ModeKind, Content.ModeKindPlayer, Content.PlaceKind, Content.RuleKind, Content.TileKind, TieKnot, Paths_Allure build-depends: LambdaHack >= 0.4.9.0 && < 0.5.1.0, template-haskell >= 2.6 && < 3, base >= 4 && < 5, containers >= 0.5 && < 1, enummapset-th >= 0.6.0.0 && < 1, filepath >= 1.2.0.1 && < 2, text >= 0.11.2.3 && < 2 default-language: Haskell2010 default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings BangPatterns, RecordWildCards, NamedFieldPuns other-extensions: TemplateHaskell ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude ghc-options: -fno-ignore-asserts -funbox-strict-fields ghc-options: -threaded -with-rtsopts=-C0.005 -rtsopts -- ghc-options: -with-rtsopts=-N -- eats all cores test-suite test type: exitcode-stdio-1.0 hs-source-dirs: GameDefinition, test main-is: test.hs build-depends: LambdaHack, template-haskell >= 2.6 && < 3, base >= 4 && < 5, containers >= 0.5 && < 1, enummapset-th >= 0.6.0.0 && < 1, filepath >= 1.2.0.1 && < 2, text >= 0.11.2.3 && < 2 default-language: Haskell2010 default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings BangPatterns, RecordWildCards, NamedFieldPuns other-extensions: TemplateHaskell ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude ghc-options: -fno-ignore-asserts -funbox-strict-fields ghc-options: -threaded -with-rtsopts=-C0.005 -rtsopts