/* ============================================================================ * Freetype GL - A C OpenGL Freetype engine * Platform: Any * WWW: http://code.google.com/p/freetype-gl/ * ---------------------------------------------------------------------------- * Copyright 2011,2012 Nicolas P. Rougier. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are * those of the authors and should not be interpreted as representing official * policies, either expressed or implied, of Nicolas P. Rougier. * ============================================================================ */ #if defined(__APPLE__) #include #else #include #endif #include #include #include #include "arial-16.h" void print_at( int pen_x, int pen_y, wchar_t *text ) { size_t i, j; for( i=0; ioffset_x; int y = pen_y + glyph->offset_y; int w = glyph->width; int h = glyph->height; glBegin( GL_TRIANGLES ); { glTexCoord2f( glyph->s0, glyph->t0 ); glVertex2i( x, y ); glTexCoord2f( glyph->s0, glyph->t1 ); glVertex2i( x, y-h ); glTexCoord2f( glyph->s1, glyph->t1 ); glVertex2i( x+w, y-h ); glTexCoord2f( glyph->s0, glyph->t0 ); glVertex2i( x, y ); glTexCoord2f( glyph->s1, glyph->t1 ); glVertex2i( x+w, y-h ); glTexCoord2f( glyph->s1, glyph->t0 ); glVertex2i( x+w, y ); } glEnd(); pen_x += glyph->advance_x; pen_y += glyph->advance_y; } } void display( void ) { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glColor4f(0,0,0,1); print_at( 100, 100, L"Hello World !" ); glutSwapBuffers( ); } void reshape(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, width, 0, height, -1, 1); glMatrixMode(GL_MODELVIEW); glutPostRedisplay(); } void keyboard( unsigned char key, int x, int y ) { if ( key == 27 ) { exit( 1 ); } } int main( int argc, char **argv ) { glutInit( &argc, argv ); glutInitWindowSize( 640, 480 ); glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH ); glutCreateWindow( "Freetype OpenGL" ); glutReshapeFunc( reshape ); glutDisplayFunc( display ); glutKeyboardFunc( keyboard ); GLuint texid; glGenTextures( 1, &texid ); glBindTexture( GL_TEXTURE_2D, texid ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA, font.tex_width, font.tex_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, font.tex_data ); glBindTexture( GL_TEXTURE_2D, texid ); glClearColor( 1, 1, 1, 1 ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_TEXTURE_2D ); glutMainLoop( ); return 0; }