/* ============================================================================ * Freetype GL - A C OpenGL Freetype engine * Platform: Any * WWW: http://code.google.com/p/freetype-gl/ * ---------------------------------------------------------------------------- * Copyright 2011,2012 Nicolas P. Rougier. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are * those of the authors and should not be interpreted as representing official * policies, either expressed or implied, of Nicolas P. Rougier. * ============================================================================ * * Example showing regular font usage * * ============================================================================ */ #include "freetype-gl.h" #include "font-manager.h" #include "vertex-buffer.h" #include "text-buffer.h" #include "markup.h" #include "shader.h" // ------------------------------------------------------- typedef & struct --- typedef struct { float x, y, z; float r, g, b; } vertex_t; // ------------------------------------------------------- global variables --- text_buffer_t *text_buffer; vertex_buffer_t *buffer; // ---------------------------------------------------------------- display --- void display( void ) { glClearColor( 1.0,1.0,1.0,1.0 ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glDisable( GL_TEXTURE_2D ); vertex_buffer_render( buffer, GL_LINES, "vc" ); text_buffer_render( text_buffer ); glutSwapBuffers( ); } // ---------------------------------------------------------------- reshape --- void reshape(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, width, 0, height, -1, 1); glMatrixMode(GL_MODELVIEW); glutPostRedisplay(); } // --------------------------------------------------------------- keyboard --- void keyboard( unsigned char key, int x, int y ) { if ( key == 27 ) { exit( 1 ); } } // ------------------------------------------------------------------- main --- int main( int argc, char **argv ) { glutInit( &argc, argv ); glutInitWindowSize( 260, 330 ); glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH ); glutCreateWindow( argv[0] ); glutReshapeFunc( reshape ); glutDisplayFunc( display ); glutKeyboardFunc( keyboard ); buffer = vertex_buffer_new( "v3f:c3f" ); vertex_t vertices[4*2] = { { 15, 0,0, 0,0,0}, { 15,330,0, 0,0,0}, {245, 0,0, 0,0,0}, {245,330,0, 0,0,0} }; GLuint indices[4*3] = { 0,1, 2,3, }; vertex_buffer_push_back( buffer, vertices, 4, indices, 4 ); ivec2 atlas_size = {{ 512, 512 }}; text_buffer = text_buffer_new( &atlas_size, LCD_FILTERING_ON ); vec4 black = {{0.0, 0.0, 0.0, 1.0}}; vec4 none = {{1.0, 1.0, 1.0, 0.0}}; markup_t markup = { .family = "fonts/Vera.ttf", .size = 9.0, .bold = 0, .italic = 0, .rise = 0.0, .spacing = 0.0, .gamma = 1.0, .foreground_color = black, .background_color = none, .underline = 0, .underline_color = black, .overline = 0, .overline_color = black, .strikethrough = 0, .strikethrough_color = black, .font = 0, }; size_t i; vec2 pen = {{20, 320}}; wchar_t *text = L"| A Quick Brown Fox Jumps Over The Lazy Dog\n"; for( i=0; i < 30; ++i) { int rc = text_buffer_add_text( text_buffer, &pen, &markup, text ); assert(0 == rc); pen.x += i*0.1; } glutMainLoop( ); return 0; }