/* ============================================================================ * Freetype GL - A C OpenGL Freetype engine * Platform: Any * WWW: http://code.google.com/p/freetype-gl/ * ---------------------------------------------------------------------------- * Copyright 2011,2012 Nicolas P. Rougier. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are * those of the authors and should not be interpreted as representing official * policies, either expressed or implied, of Nicolas P. Rougier. * ============================================================================ * * Example showing texture atlas packing * * ============================================================================ */ #include "freetype-gl.h" #include texture_atlas_t * atlas = NULL; // ---------------------------------------------------------------- display --- static void display( void ) { int viewport[4]; glGetIntegerv( GL_VIEWPORT, viewport ); GLuint width = viewport[2]; GLuint height = viewport[3]; glClearColor(1,1,1,1); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); texture_atlas_render(atlas, 0, 0, width, height); glutSwapBuffers( ); } // ---------------------------------------------------------------- reshape --- void reshape( int width, int height ) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, width, 0, height, -1, 1); glMatrixMode(GL_MODELVIEW); glutPostRedisplay(); } // --------------------------------------------------------------- keyboard --- void keyboard( unsigned char key, int x, int y ) { if ( key == 27 ) { exit( 1 ); } } // ------------------------------------------------------------------- main --- int main( int argc, char **argv ) { glutInit( &argc, argv ); glutInitWindowSize( 512, 512 ); glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH ); glutCreateWindow( argv[0] ); glutReshapeFunc( reshape ); glutDisplayFunc( display ); glutKeyboardFunc( keyboard ); atlas = texture_atlas_new( 512, 512, 1 ); assert(atlas); const char *filename = "../fonts/Vera.ttf"; const wchar_t *cache = L" !\"#$%&'()*+,-./0123456789:;<=>?" L"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_" L"`abcdefghijklmnopqrstuvwxyz{|}~"; size_t minsize = 8, maxsize = 27; size_t count = maxsize - minsize; size_t i, missed = 0; for( i=minsize; i < maxsize; ++i ) { texture_font_t * font = texture_font_new( atlas, filename, i ); if(!font) { fprintf(stderr, "Failed to load font: \"%s\"\n", filename); return -1; } if(!texture_font_load_glyphs( font, cache )) { missed++; } texture_font_delete( font ); } printf( "Matched font : %s\n", filename ); printf( "Number of fonts : %zd\n", count ); printf( "Number of glyphs per font : %zd\n", wcslen(cache) ); printf( "Number of missed glyphs : %zd\n", missed ); printf( "Total number of glyphs : %zd/%zd\n", wcslen(cache)*count - missed, wcslen(cache)*count ); printf( "Texture size : %zdx%zd\n", atlas->width, atlas->height ); printf( "Texture occupancy : %.2f%%\n", 100.0*atlas->used/(float)(atlas->width*atlas->height) ); glutMainLoop( ); return 0; }