1.1.1 2020-10-18
- restore support for GHC 8.6 and perhaps older versions
1.1 2020-10-18
- drop custom website, update readme
- set up CI testing
- update for GHC 8.8, 8.10
1.0.1 2016-08-18
- add stack config for GHC 8
- fix building with current stackage/OpenGL/GLUT
- fix examples' wrong dependency
1.0 2015-09-21
- support GHC 7.10
- support stack
- repo moved to haskell-game organisation
0.4.6.1 2014-10-09
0.4.6 2014-10-09
- move to github, enable issue tracker
0.4.5 2014-10-08
- add executables to run examples (fungen-hello, fungen-pong, fungen-worms)
0.4.4 2014-10-07
- add missing files to cabal file (Samuel GĂ©lineau)
- support & require latest OpenGL 2.9
- make IOGame also a Functor and Applicative, for ghc 7.10
0.4.3 2014-04-05
- set upper bound on OpenGL to avoid build failure with OpenGL 2.9
0.4.2 2013-08-07
- add q as quit key to examples
- fix buggy input when holding down keys on windows
0.4.1 2013-08-06
- reorganised and exposed more haddocks
0.4 2013-08-05
- a new hakyll-based website, incorporating the old site
- tested with GHC 7.6
- input handlers now receive mouse position and modifier state
(inspired by Pradeep Kumar). See fungentest.hs for examples.
- more haddocks
0.3 2011-02-13, Simon Michael
- updated for GHC 6.12 & base 4
- module names simplified
- beginning of haddockification
- docs moved into repo
- published to darcsden, hackage, wiki, haskell-cafe, #haskell-game, reddit
0.1-hackage 2008-09-17, Miloslav Raus
- first hackage release
- updated for GHC 6.10
- cabalised
- Tested under Win32 & Linux/Intel. Known glitches: Flickering under linux
(at least on my shitty laptop). Weird pong paddle behavior under Win32.
0.1-ghc6.8 2008-02-26, Simon Michael
- updated for GHC 6.8
- slight tweaks to examples
- public darcs repo
0.1 2002, Andre Furtado