## 1.1.1 2020-10-18 * restore support for GHC 8.6 and perhaps older versions ## 1.1 2020-10-18 * drop custom website, update readme * set up CI testing * update for GHC 8.8, 8.10 ## 1.0.1 2016-08-18 * add stack config for GHC 8 * fix building with current stackage/OpenGL/GLUT * fix examples' wrong dependency ## 1.0 2015-09-21 * support GHC 7.10 * support stack * repo moved to haskell-game organisation ## 0.4.6.1 2014-10-09 * update changelog ## 0.4.6 2014-10-09 * move to github, enable issue tracker ## 0.4.5 2014-10-08 * add executables to run examples (fungen-hello, fungen-pong, fungen-worms) ## 0.4.4 2014-10-07 * add missing files to cabal file (Samuel GĂ©lineau) * support & require latest OpenGL 2.9 * make IOGame also a Functor and Applicative, for ghc 7.10 ## 0.4.3 2014-04-05 * set upper bound on OpenGL to avoid build failure with OpenGL 2.9 ## 0.4.2 2013-08-07 * add q as quit key to examples * fix buggy input when holding down keys on windows ## 0.4.1 2013-08-06 * reorganised and exposed more haddocks ## 0.4 2013-08-05 * a new hakyll-based website, incorporating the old site * tested with GHC 7.6 * input handlers now receive mouse position and modifier state (inspired by Pradeep Kumar). See fungentest.hs for examples. * more haddocks ## 0.3 2011-02-13, Simon Michael * updated for GHC 6.12 & base 4 * module names simplified * beginning of haddockification * docs moved into repo * published to darcsden, hackage, wiki, haskell-cafe, #haskell-game, reddit ## 0.1-hackage 2008-09-17, Miloslav Raus * first hackage release * updated for GHC 6.10 * cabalised * Tested under Win32 & Linux/Intel. Known glitches: Flickering under linux (at least on my shitty laptop). Weird pong paddle behavior under Win32. ## 0.1-ghc6.8 2008-02-26, Simon Michael * updated for GHC 6.8 * slight tweaks to examples * public darcs repo ## 0.1 2002, Andre Furtado * first public release