//======================================================================== // GLFW - An OpenGL framework // Platform: X11 (Unix) // API version: 2.7 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //************************************************************************ //**** Platform implementation functions **** //************************************************************************ //======================================================================== // Enable system keys //======================================================================== void _glfwPlatformEnableSystemKeys( void ) { if( _glfwWin.keyboardGrabbed ) { XUngrabKeyboard( _glfwLibrary.display, CurrentTime ); _glfwWin.keyboardGrabbed = GL_FALSE; } } //======================================================================== // Disable system keys //======================================================================== void _glfwPlatformDisableSystemKeys( void ) { if( XGrabKeyboard( _glfwLibrary.display, _glfwWin.window, True, GrabModeAsync, GrabModeAsync, CurrentTime ) == GrabSuccess ) { _glfwWin.keyboardGrabbed = GL_TRUE; } }