//======================================================================== // GLFW - An OpenGL framework // Platform: Any // API version: 2.7 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //************************************************************************ //**** GLFW internal functions **** //************************************************************************ #ifndef GL_VERSION_3_0 #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 #endif #ifndef GL_VERSION_3_2 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_CONTEXT_PROFILE_MASK 0x9126 #endif //======================================================================== // Parses the OpenGL version string and extracts the version number //======================================================================== void _glfwParseGLVersion( int *major, int *minor, int *rev ) { GLuint _major, _minor = 0, _rev = 0; const GLubyte *version; const GLubyte *ptr; // Get OpenGL version string version = glGetString( GL_VERSION ); if( !version ) { return; } // Parse string ptr = version; for( _major = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ ) { _major = 10*_major + (*ptr - '0'); } if( *ptr == '.' ) { ptr ++; for( _minor = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ ) { _minor = 10*_minor + (*ptr - '0'); } if( *ptr == '.' ) { ptr ++; for( _rev = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ ) { _rev = 10*_rev + (*ptr - '0'); } } } // Return parsed values *major = _major; *minor = _minor; *rev = _rev; } //======================================================================== // Check if a string can be found in an OpenGL extension string //======================================================================== int _glfwStringInExtensionString( const char *string, const GLubyte *extensions ) { const GLubyte *start; GLubyte *where, *terminator; // It takes a bit of care to be fool-proof about parsing the // OpenGL extensions string. Don't be fooled by sub-strings, // etc. start = extensions; while( 1 ) { where = (GLubyte *) strstr( (const char *) start, string ); if( !where ) { return GL_FALSE; } terminator = where + strlen( string ); if( where == start || *(where - 1) == ' ' ) { if( *terminator == ' ' || *terminator == '\0' ) { break; } } start = terminator; } return GL_TRUE; } //======================================================================== // Reads back OpenGL context properties from the current context //======================================================================== void _glfwRefreshContextParams( void ) { _glfwParseGLVersion( &_glfwWin.glMajor, &_glfwWin.glMinor, &_glfwWin.glRevision ); _glfwWin.glProfile = 0; _glfwWin.glForward = GL_FALSE; // Read back the context profile, if applicable if( _glfwWin.glMajor >= 3 ) { GLint flags; glGetIntegerv( GL_CONTEXT_FLAGS, &flags ); if( flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT ) { _glfwWin.glForward = GL_TRUE; } } if( _glfwWin.glMajor > 3 || ( _glfwWin.glMajor == 3 && _glfwWin.glMinor >= 2 ) ) { GLint mask; glGetIntegerv( GL_CONTEXT_PROFILE_MASK, &mask ); if( mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT ) { _glfwWin.glProfile = GLFW_OPENGL_COMPAT_PROFILE; } else if( mask & GL_CONTEXT_CORE_PROFILE_BIT ) { _glfwWin.glProfile = GLFW_OPENGL_CORE_PROFILE; } } } //************************************************************************ //**** GLFW user functions **** //************************************************************************ //======================================================================== // Check if an OpenGL extension is available at runtime //======================================================================== GLFWAPI int GLFWAPIENTRY glfwExtensionSupported( const char *extension ) { const GLubyte *extensions; GLubyte *where; // Is GLFW initialized? if( !_glfwInitialized || !_glfwWin.opened ) { return GL_FALSE; } // Extension names should not have spaces where = (GLubyte *) strchr( extension, ' ' ); if( where || *extension == '\0' ) { return GL_FALSE; } if( _glfwWin.glMajor < 3 ) { // Check if extension is in the old style OpenGL extensions string extensions = glGetString( GL_EXTENSIONS ); if( extensions != NULL ) { if( _glfwStringInExtensionString( extension, extensions ) ) { return GL_TRUE; } } } else { // Check if extension is in the modern OpenGL extensions string list GLint count; int i; glGetIntegerv( GL_NUM_EXTENSIONS, &count ); for( i = 0; i < count; i++ ) { if( strcmp( (const char*) _glfwWin.GetStringi( GL_EXTENSIONS, i ), extension ) == 0 ) { return GL_TRUE; } } } // Additional platform specific extension checking (e.g. WGL) if( _glfwPlatformExtensionSupported( extension ) ) { return GL_TRUE; } return GL_FALSE; } //======================================================================== // Get the function pointer to an OpenGL function. This function can be // used to get access to extended OpenGL functions. //======================================================================== GLFWAPI void * GLFWAPIENTRY glfwGetProcAddress( const char *procname ) { // Is GLFW initialized? if( !_glfwInitialized || !_glfwWin.opened ) { return NULL; } return _glfwPlatformGetProcAddress( procname ); } //======================================================================== // Returns the OpenGL version //======================================================================== GLFWAPI void GLFWAPIENTRY glfwGetGLVersion( int *major, int *minor, int *rev ) { // Is GLFW initialized? if( !_glfwInitialized || !_glfwWin.opened ) { return; } if( major != NULL ) { *major = _glfwWin.glMajor; } if( minor != NULL ) { *minor = _glfwWin.glMinor; } if( rev != NULL ) { *rev = _glfwWin.glRevision; } }