//======================================================================== // GLFW - An OpenGL framework // Platform: Win32/WGL // API version: 2.7 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //************************************************************************ //**** GLFW internal functions **** //************************************************************************ //======================================================================== // Convert BPP to RGB bits based on "best guess" //======================================================================== static void bpp2rgb( int bpp, int *r, int *g, int *b ) { int delta; // We assume that by 32 they really meant 24 if( bpp == 32 ) { bpp = 24; } // Convert "bits per pixel" to red, green & blue sizes *r = *g = *b = bpp / 3; delta = bpp - (*r * 3); if( delta >= 1 ) { *g = *g + 1; } if( delta == 2 ) { *r = *r + 1; } } //======================================================================== // Return closest video mode by dimensions, refresh rate and bits per pixel //======================================================================== int _glfwGetClosestVideoModeBPP( int *w, int *h, int *bpp, int *refresh ) { int mode, bestmode, match, bestmatch, rr, bestrr, success; DEVMODE dm; // Find best match bestmatch = 0x7fffffff; bestrr = 0x7fffffff; mode = bestmode = 0; do { dm.dmSize = sizeof( DEVMODE ); success = EnumDisplaySettings( NULL, mode, &dm ); if( success ) { match = dm.dmBitsPerPel - *bpp; if( match < 0 ) match = -match; match = ( match << 25 ) | ( (dm.dmPelsWidth - *w) * (dm.dmPelsWidth - *w) + (dm.dmPelsHeight - *h) * (dm.dmPelsHeight - *h) ); if( match < bestmatch ) { bestmatch = match; bestmode = mode; bestrr = (dm.dmDisplayFrequency - *refresh) * (dm.dmDisplayFrequency - *refresh); } else if( match == bestmatch && *refresh > 0 ) { rr = (dm.dmDisplayFrequency - *refresh) * (dm.dmDisplayFrequency - *refresh); if( rr < bestrr ) { bestmatch = match; bestmode = mode; bestrr = rr; } } } mode ++; } while( success ); // Get the parameters for the best matching display mode dm.dmSize = sizeof( DEVMODE ); (void) EnumDisplaySettings( NULL, bestmode, &dm ); // Fill out actual width and height *w = dm.dmPelsWidth; *h = dm.dmPelsHeight; // Return bits per pixel *bpp = dm.dmBitsPerPel; // Return vertical refresh rate *refresh = dm.dmDisplayFrequency; return bestmode; } //======================================================================== // Return closest video mode by dimensions, refresh rate and channel sizes //======================================================================== static int getClosestVideoMode( int *w, int *h, int *r, int *g, int *b, int *refresh ) { int bpp, bestmode; // Colorbits = sum of red/green/blue bits bpp = *r + *g + *b; // If colorbits < 15 (e.g. 0) or >= 24, default to 32 bpp if( bpp < 15 || bpp >= 24 ) { bpp = 32; } // Find best match bestmode = _glfwGetClosestVideoModeBPP( w, h, &bpp, refresh ); // Convert "bits per pixel" to red, green & blue sizes bpp2rgb( bpp, r, g, b ); return bestmode; } //======================================================================== // Change the current video mode //======================================================================== void _glfwSetVideoModeMODE( int mode ) { DEVMODE dm; int success; // Get the parameters for the best matching display mode dm.dmSize = sizeof( DEVMODE ); (void) EnumDisplaySettings( NULL, mode, &dm ); // Set which fields we want to specify dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; // Do we have a prefered refresh rate? if( _glfwWin.desiredRefreshRate > 0 ) { dm.dmFields = dm.dmFields | DM_DISPLAYFREQUENCY; dm.dmDisplayFrequency = _glfwWin.desiredRefreshRate; } // Change display setting dm.dmSize = sizeof( DEVMODE ); success = ChangeDisplaySettings( &dm, CDS_FULLSCREEN ); // If the mode change was not possible, query the current display // settings (we'll use the desktop resolution for fullscreen mode) if( success == DISP_CHANGE_SUCCESSFUL ) { _glfwWin.modeID = mode; } else { _glfwWin.modeID = ENUM_REGISTRY_SETTINGS; EnumDisplaySettings( NULL, ENUM_REGISTRY_SETTINGS, &dm ); } // Set the window size to that of the display mode _glfwWin.width = dm.dmPelsWidth; _glfwWin.height = dm.dmPelsHeight; } //======================================================================== // Change the current video mode //======================================================================== void _glfwSetVideoMode( int *w, int *h, int r, int g, int b, int refresh ) { int bestmode; // Find a best match mode bestmode = getClosestVideoMode( w, h, &r, &g, &b, &refresh ); // Change mode _glfwSetVideoModeMODE( bestmode ); } //************************************************************************ //**** GLFW user functions **** //************************************************************************ //======================================================================== // Get a list of available video modes //======================================================================== int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount ) { int count, success, mode, i, j; int m1, m2, bpp, r, g, b; DEVMODE dm; // Loop through all video modes and extract all the UNIQUE modes count = 0; mode = 0; do { // Get video mode properties dm.dmSize = sizeof( DEVMODE ); success = EnumDisplaySettings( NULL, mode, &dm ); // Is it a valid mode? (only list depths >= 15 bpp) if( success && dm.dmBitsPerPel >= 15 ) { // Convert to RGB, and back to bpp ("mask out" alpha bits etc) bpp2rgb( dm.dmBitsPerPel, &r, &g, &b ); bpp = r + g + b; // Mode "code" for this mode m1 = (bpp << 25) | (dm.dmPelsWidth * dm.dmPelsHeight); // Insert mode in list (sorted), and avoid duplicates for( i = 0; i < count; i ++ ) { // Mode "code" for already listed mode bpp = list[i].RedBits + list[i].GreenBits + list[i].BlueBits; m2 = (bpp << 25) | (list[i].Width * list[i].Height); if( m1 <= m2 ) { break; } } // New entry at the end of the list? if( i >= count ) { list[count].Width = dm.dmPelsWidth; list[count].Height = dm.dmPelsHeight; list[count].RedBits = r; list[count].GreenBits = g; list[count].BlueBits = b; count ++; } // Insert new entry in the list? else if( m1 < m2 ) { for( j = count; j > i; j -- ) { list[j] = list[j-1]; } list[i].Width = dm.dmPelsWidth; list[i].Height = dm.dmPelsHeight; list[i].RedBits = r; list[i].GreenBits = g; list[i].BlueBits = b; count ++; } } mode ++; } while( success && (count < maxcount) ); return count; } //======================================================================== // Get the desktop video mode //======================================================================== void _glfwPlatformGetDesktopMode( GLFWvidmode *mode ) { DEVMODE dm; // Get desktop display mode dm.dmSize = sizeof( DEVMODE ); (void) EnumDisplaySettings( NULL, ENUM_REGISTRY_SETTINGS, &dm ); // Return desktop mode parameters mode->Width = dm.dmPelsWidth; mode->Height = dm.dmPelsHeight; bpp2rgb( dm.dmBitsPerPel, &mode->RedBits, &mode->GreenBits, &mode->BlueBits ); }