//======================================================================== // GLFW - An OpenGL framework // Platform: Win32/WGL // API version: 2.7 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //************************************************************************ //**** GLFW internal functions **** //************************************************************************ //======================================================================== // Return GL_TRUE if joystick is present, else return GL_FALSE. //======================================================================== static int _glfwJoystickPresent( int joy ) { JOYINFO ji; // Windows NT 4.0 MMSYSTEM only supports 2 sticks (other Windows // versions support 16 sticks) if( _glfwLibrary.Sys.winVer == _GLFW_WIN_NT4 && joy > GLFW_JOYSTICK_2 ) { return GL_FALSE; } // Is it a valid stick ID (Windows don't support more than 16 sticks)? if( joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_16 ) { return GL_FALSE; } // Is the joystick present? if( _glfw_joyGetPos( joy - GLFW_JOYSTICK_1, &ji ) != JOYERR_NOERROR ) { return GL_FALSE; } return GL_TRUE; } //======================================================================== // Calculate joystick position //======================================================================== static float _glfwCalcJoystickPos( DWORD pos, DWORD min, DWORD max ) { float fpos = (float) pos; float fmin = (float) min; float fmax = (float) max; return (2.0f*(fpos - fmin) / (fmax - fmin)) - 1.0f; } //************************************************************************ //**** Platform implementation functions **** //************************************************************************ //======================================================================== // Determine joystick capabilities //======================================================================== int _glfwPlatformGetJoystickParam( int joy, int param ) { JOYCAPS jc; // return 0; // Is joystick present? if( !_glfwJoystickPresent( joy ) ) { return 0; } // We got this far, the joystick is present if( param == GLFW_PRESENT ) { return GL_TRUE; } // Get joystick capabilities _glfw_joyGetDevCaps( joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS) ); switch( param ) { case GLFW_AXES: // Return number of joystick axes return jc.wNumAxes; case GLFW_BUTTONS: // Return number of joystick axes return jc.wNumButtons; default: break; } return 0; } //======================================================================== // Get joystick axis positions //======================================================================== int _glfwPlatformGetJoystickPos( int joy, float *pos, int numaxes ) { JOYCAPS jc; JOYINFOEX ji; int axis; // return 0; // Is joystick present? if( !_glfwJoystickPresent( joy ) ) { return 0; } // Get joystick capabilities _glfw_joyGetDevCaps( joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS) ); // Get joystick state ji.dwSize = sizeof( JOYINFOEX ); ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | JOY_RETURNR | JOY_RETURNU | JOY_RETURNV; _glfw_joyGetPosEx( joy - GLFW_JOYSTICK_1, &ji ); // Get position values for all axes axis = 0; if( axis < numaxes ) { pos[ axis++ ] = _glfwCalcJoystickPos( ji.dwXpos, jc.wXmin, jc.wXmax ); } if( axis < numaxes ) { pos[ axis++ ] = -_glfwCalcJoystickPos( ji.dwYpos, jc.wYmin, jc.wYmax ); } if( axis < numaxes && jc.wCaps & JOYCAPS_HASZ ) { pos[ axis++ ] = _glfwCalcJoystickPos( ji.dwZpos, jc.wZmin, jc.wZmax ); } if( axis < numaxes && jc.wCaps & JOYCAPS_HASR ) { pos[ axis++ ] = _glfwCalcJoystickPos( ji.dwRpos, jc.wRmin, jc.wRmax ); } if( axis < numaxes && jc.wCaps & JOYCAPS_HASU ) { pos[ axis++ ] = _glfwCalcJoystickPos( ji.dwUpos, jc.wUmin, jc.wUmax ); } if( axis < numaxes && jc.wCaps & JOYCAPS_HASV ) { pos[ axis++ ] = -_glfwCalcJoystickPos( ji.dwVpos, jc.wVmin, jc.wVmax ); } // Return number of returned axes return axis; } //======================================================================== // Get joystick button states //======================================================================== int _glfwPlatformGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons ) { JOYCAPS jc; JOYINFOEX ji; int button; // return 0; // Is joystick present? if( !_glfwJoystickPresent( joy ) ) { return 0; } // Get joystick capabilities _glfw_joyGetDevCaps( joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS) ); // Get joystick state ji.dwSize = sizeof( JOYINFOEX ); ji.dwFlags = JOY_RETURNBUTTONS; _glfw_joyGetPosEx( joy - GLFW_JOYSTICK_1, &ji ); // Get states of all requested buttons button = 0; while( button < numbuttons && button < (int) jc.wNumButtons ) { buttons[ button ] = (unsigned char) (ji.dwButtons & (1UL << button) ? GLFW_PRESS : GLFW_RELEASE); button ++; } return button; }