//======================================================================== // GLFW - An OpenGL framework // File: x11_joystick.c // Platform: X11 (Unix) // API version: 2.7 // WWW: http://glfw.sourceforge.net //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //======================================================================== // Note: Only Linux joystick input is supported at the moment. Other // systems will behave as if there are no joysticks connected. //======================================================================== //************************************************************************ //**** GLFW internal functions **** //************************************************************************ #ifdef _GLFW_USE_LINUX_JOYSTICKS //------------------------------------------------------------------------ // Here are the Linux joystick driver v1.x interface definitions that we // use (we do not want to rely on ): //------------------------------------------------------------------------ #include #include #include // Joystick event types #define JS_EVENT_BUTTON 0x01 /* button pressed/released */ #define JS_EVENT_AXIS 0x02 /* joystick moved */ #define JS_EVENT_INIT 0x80 /* initial state of device */ // Joystick event structure struct js_event { unsigned int time; /* (u32) event timestamp in milliseconds */ signed short value; /* (s16) value */ unsigned char type; /* (u8) event type */ unsigned char number; /* (u8) axis/button number */ }; // Joystick IOCTL commands #define JSIOCGVERSION _IOR('j', 0x01, int) /* get driver version (u32) */ #define JSIOCGAXES _IOR('j', 0x11, char) /* get number of axes (u8) */ #define JSIOCGBUTTONS _IOR('j', 0x12, char) /* get number of buttons (u8) */ #endif // _GLFW_USE_LINUX_JOYSTICKS //======================================================================== // _glfwInitJoysticks() - Initialize joystick interface //======================================================================== void _glfwInitJoysticks( void ) { #ifdef _GLFW_USE_LINUX_JOYSTICKS int k, n, fd, joy_count; char *joy_base_name, joy_dev_name[ 20 ]; int driver_version = 0x000800; char ret_data; #endif // _GLFW_USE_LINUX_JOYSTICKS int i; // Start by saying that there are no sticks for( i = 0; i <= GLFW_JOYSTICK_LAST; ++ i ) { _glfwJoy[ i ].Present = GL_FALSE; } #ifdef _GLFW_USE_LINUX_JOYSTICKS // Try to open joysticks (nonblocking) joy_count = 0; for( k = 0; k <= 1 && joy_count <= GLFW_JOYSTICK_LAST; ++ k ) { // Pick joystick base name switch( k ) { case 0: joy_base_name = "/dev/input/js"; // USB sticks break; case 1: joy_base_name = "/dev/js"; // "Legacy" sticks break; default: continue; // (should never happen) } // Try to open a few of these sticks for( i = 0; i <= 50 && joy_count <= GLFW_JOYSTICK_LAST; ++ i ) { sprintf( joy_dev_name, "%s%d", joy_base_name, i ); fd = open( joy_dev_name, O_NONBLOCK ); if( fd != -1 ) { // Remember fd _glfwJoy[ joy_count ].fd = fd; // Check that the joystick driver version is 1.0+ ioctl( fd, JSIOCGVERSION, &driver_version ); if( driver_version < 0x010000 ) { // It's an old 0.x interface (we don't support it) close( fd ); continue; } // Get number of joystick axes ioctl( fd, JSIOCGAXES, &ret_data ); _glfwJoy[ joy_count ].NumAxes = (int) ret_data; // Get number of joystick buttons ioctl( fd, JSIOCGBUTTONS, &ret_data ); _glfwJoy[ joy_count ].NumButtons = (int) ret_data; // Allocate memory for joystick state _glfwJoy[ joy_count ].Axis = (float *) malloc( sizeof(float) * _glfwJoy[ joy_count ].NumAxes ); if( _glfwJoy[ joy_count ].Axis == NULL ) { close( fd ); continue; } _glfwJoy[ joy_count ].Button = (unsigned char *) malloc( sizeof(char) * _glfwJoy[ joy_count ].NumButtons ); if( _glfwJoy[ joy_count ].Button == NULL ) { free( _glfwJoy[ joy_count ].Axis ); close( fd ); continue; } // Clear joystick state for( n = 0; n < _glfwJoy[ joy_count ].NumAxes; ++ n ) { _glfwJoy[ joy_count ].Axis[ n ] = 0.0f; } for( n = 0; n < _glfwJoy[ joy_count ].NumButtons; ++ n ) { _glfwJoy[ joy_count ].Button[ n ] = GLFW_RELEASE; } // The joystick is supported and connected _glfwJoy[ joy_count ].Present = GL_TRUE; joy_count ++; } } } #endif // _GLFW_USE_LINUX_JOYSTICKS } //======================================================================== // _glfwTerminateJoysticks() - Close all opened joystick handles //======================================================================== void _glfwTerminateJoysticks( void ) { #ifdef _GLFW_USE_LINUX_JOYSTICKS int i; // Close any opened joysticks for( i = 0; i <= GLFW_JOYSTICK_LAST; ++ i ) { if( _glfwJoy[ i ].Present ) { close( _glfwJoy[ i ].fd ); free( _glfwJoy[ i ].Axis ); free( _glfwJoy[ i ].Button ); _glfwJoy[ i ].Present = GL_FALSE; } } #endif // _GLFW_USE_LINUX_JOYSTICKS } //======================================================================== // Empty joystick event queue //======================================================================== static void pollJoystickEvents( void ) { #ifdef _GLFW_USE_LINUX_JOYSTICKS struct js_event e; int i; // Get joystick events for all GLFW joysticks for( i = 0; i <= GLFW_JOYSTICK_LAST; ++ i ) { // Is the stick present? if( _glfwJoy[ i ].Present ) { // Read all queued events (non-blocking) while( read(_glfwJoy[i].fd, &e, sizeof(struct js_event)) > 0 ) { // We don't care if it's an init event or not e.type &= ~JS_EVENT_INIT; // Check event type switch( e.type ) { case JS_EVENT_AXIS: _glfwJoy[ i ].Axis[ e.number ] = (float) e.value / 32767.0f; // We need to change the sign for the Y axes, so that // positive = up/forward, according to the GLFW spec. if( e.number & 1 ) { _glfwJoy[ i ].Axis[ e.number ] = -_glfwJoy[ i ].Axis[ e.number ]; } break; case JS_EVENT_BUTTON: _glfwJoy[ i ].Button[ e.number ] = e.value ? GLFW_PRESS : GLFW_RELEASE; break; default: break; } } } } #endif // _GLFW_USE_LINUX_JOYSTICKS } //************************************************************************ //**** Platform implementation functions **** //************************************************************************ //======================================================================== // _glfwPlatformGetJoystickParam() - Determine joystick capabilities //======================================================================== int _glfwPlatformGetJoystickParam( int joy, int param ) { // Is joystick present? if( !_glfwJoy[ joy ].Present ) { return 0; } switch( param ) { case GLFW_PRESENT: return GL_TRUE; case GLFW_AXES: return _glfwJoy[ joy ].NumAxes; case GLFW_BUTTONS: return _glfwJoy[ joy ].NumButtons; default: break; } return 0; } //======================================================================== // _glfwPlatformGetJoystickPos() - Get joystick axis positions //======================================================================== int _glfwPlatformGetJoystickPos( int joy, float *pos, int numaxes ) { int i; // Is joystick present? if( !_glfwJoy[ joy ].Present ) { return 0; } // Update joystick state pollJoystickEvents(); // Does the joystick support less axes than requested? if( _glfwJoy[ joy ].NumAxes < numaxes ) { numaxes = _glfwJoy[ joy ].NumAxes; } // Copy axis positions from internal state for( i = 0; i < numaxes; ++ i ) { pos[ i ] = _glfwJoy[ joy ].Axis[ i ]; } return numaxes; } //======================================================================== // _glfwPlatformGetJoystickButtons() - Get joystick button states //======================================================================== int _glfwPlatformGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons ) { int i; // Is joystick present? if( !_glfwJoy[ joy ].Present ) { return 0; } // Update joystick state pollJoystickEvents(); // Does the joystick support less buttons than requested? if( _glfwJoy[ joy ].NumButtons < numbuttons ) { numbuttons = _glfwJoy[ joy ].NumButtons; } // Copy button states from internal state for( i = 0; i < numbuttons; ++ i ) { buttons[ i ] = _glfwJoy[ joy ].Button[ i ]; } return numbuttons; }