//======================================================================== // GLFW - An OpenGL framework // File: macosx_joystick.m // Platform: Mac OS X // API Version: 2.7 // WWW: http://glfw.sourceforge.net //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //************************************************************************ //**** Platform implementation functions **** //************************************************************************ //======================================================================== // Determine joystick capabilities //======================================================================== int _glfwPlatformGetJoystickParam( int joy, int param ) { // TODO: Implement this. return 0; } //======================================================================== // Get joystick axis positions //======================================================================== int _glfwPlatformGetJoystickPos( int joy, float *pos, int numaxes ) { // TODO: Implement this. return 0; } //======================================================================== // Get joystick button states //======================================================================== int _glfwPlatformGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons ) { // TODO: Implement this. return 0; }