//======================================================================== // GLFW - An OpenGL framework // Platform: X11/GLX // API version: 2.7 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //======================================================================== // Initialise timer //======================================================================== void _glfwInitTimer( void ) { struct timeval tv; // "Resolution" is 1 us _glfwLibrary.Timer.resolution = 1e-6; // Set start-time for timer gettimeofday( &tv, NULL ); _glfwLibrary.Timer.t0 = (long long) tv.tv_sec * (long long) 1000000 + (long long) tv.tv_usec; } //************************************************************************ //**** Platform implementation functions **** //************************************************************************ //======================================================================== // Return timer value in seconds //======================================================================== double _glfwPlatformGetTime( void ) { long long t; struct timeval tv; gettimeofday( &tv, NULL ); t = (long long) tv.tv_sec * (long long) 1000000 + (long long) tv.tv_usec; return (double)(t - _glfwLibrary.Timer.t0) * _glfwLibrary.Timer.resolution; } //======================================================================== // Set timer value in seconds //======================================================================== void _glfwPlatformSetTime( double t ) { long long t0; struct timeval tv; gettimeofday( &tv, NULL ); t0 = (long long) tv.tv_sec * (long long) 1000000 + (long long) tv.tv_usec; // Calulate new starting time _glfwLibrary.Timer.t0 = t0 - (long long)(t/_glfwLibrary.Timer.resolution); } //======================================================================== // Put a thread to sleep for a specified amount of time //======================================================================== void _glfwPlatformSleep( double time ) { #ifdef _GLFW_HAS_PTHREAD if( time == 0.0 ) { #ifdef _GLFW_HAS_SCHED_YIELD sched_yield(); #endif return; } struct timeval currenttime; struct timespec wait; pthread_mutex_t mutex; pthread_cond_t cond; long dt_sec, dt_usec; // Not all pthread implementations have a pthread_sleep() function. We // do it the portable way, using a timed wait for a condition that we // will never signal. NOTE: The unistd functions sleep/usleep suspends // the entire PROCESS, not a signle thread, which is why we can not // use them to implement glfwSleep. // Set timeout time, relatvie to current time gettimeofday( ¤ttime, NULL ); dt_sec = (long) time; dt_usec = (long) ((time - (double)dt_sec) * 1000000.0); wait.tv_nsec = (currenttime.tv_usec + dt_usec) * 1000L; if( wait.tv_nsec > 1000000000L ) { wait.tv_nsec -= 1000000000L; dt_sec++; } wait.tv_sec = currenttime.tv_sec + dt_sec; // Initialize condition and mutex objects pthread_mutex_init( &mutex, NULL ); pthread_cond_init( &cond, NULL ); // Do a timed wait pthread_mutex_lock( &mutex ); pthread_cond_timedwait( &cond, &mutex, &wait ); pthread_mutex_unlock( &mutex ); // Destroy condition and mutex objects pthread_mutex_destroy( &mutex ); pthread_cond_destroy( &cond ); #else // For systems without PTHREAD, use unistd usleep if( time > 0 ) { usleep( (unsigned int) (time*1000000) ); } #endif // _GLFW_HAS_PTHREAD }