GLFW-b: Bindings to GLFW OpenGL library

[ bsd3, graphics, library ] [ Propose Tags ]

Bindings to GLFW (http://www.glfw.org/), an open source, multi-platform library for creating windows with OpenGL contexts and managing input and events.

GLFW-b depends on bindings-GLFW (http://hackage.haskell.org/package/bindings-GLFW), which, as of the time of this writing, binds to GLFW 3.1, released 2015-01-18 (http://www.glfw.org/Version-3.1-released.html http://www.glfw.org/changelog.html).

If you've used GLFW < 3 before, you should read the transition guide (http://www.glfw.org/docs/3.0/moving.html).


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Versions [faq] 0.0.1, 0.0.2, 0.0.2.1, 0.0.2.2, 0.0.2.3, 0.0.2.4, 0.0.2.5, 0.0.2.6, 0.0.2.7, 0.0.2.8, 0.0.2.9, 0.0.2.10, 0.1.0.0, 0.1.0.1, 0.1.0.2, 0.1.0.3, 0.1.0.4, 0.1.0.5, 1.0.0, 1.0.1, 1.0.2, 1.1.0, 1.2.0, 1.2.1, 1.3, 1.4, 1.4.1, 1.4.2, 1.4.3, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.4.7.1, 1.4.7.2, 1.4.7.3, 1.4.8.0, 1.4.8.1, 1.4.8.2, 1.4.8.3, 1.4.8.4, 3.2.1.0, 3.2.1.1, 3.3.0.0
Dependencies base (>=4.8 && <5), bindings-GLFW (>=3.1.2.0 && <3.2) [details]
License BSD-3-Clause
Author Brian Lewis <brian@lorf.org>
Maintainer Brian Lewis <brian@lorf.org>, Schell Scivally <schell.scivally@synapsegroup.com>, Javier Jaramago <jaramago.fernandez.javier@gmail.com>
Revised Revision 3 made by HerbertValerioRiedel at Mon Jan 7 10:58:41 UTC 2019
Category Graphics
Source repo head: git clone git://github.com/bsl/GLFW-b.git
Uploaded by SchellScivally at Wed Mar 30 00:42:33 UTC 2016
Distributions LTSHaskell:3.2.1.0, NixOS:3.2.1.1, Stackage:3.2.1.0
Downloads 31277 total (1206 in the last 30 days)
Rating 2.0 (votes: 1) [estimated by rule of succession]
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Status Hackage Matrix CI
Docs available [build log]
Last success reported on 2016-03-30 [all 1 reports]

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Readme for GLFW-b-1.4.8.0

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Haskell bindings to GLFW, an Open Source, multi-platform library for creating windows with OpenGL contexts and managing input and events.

GLFW-b depends on bindings-GLFW, which, as of the time of this writing, binds to GLFW 3.1, released 2015-01-18.

For a demonstration of GLFW-b, see GLFW-b-demo.

When running GLFW-b in GHCI, don't forget to

:set -fno-ghci-sandbox

since GHCI can (and might) run each line of your code in a fresh unbounded thread.