{- Smooth.hs (adapted from smooth.c which is (c) Silicon Graphics, Inc.) Copyright (c) Sven Panne 2002-2005 This file is part of HOpenGL and distributed under a BSD-style license See the file libraries/GLUT/LICENSE This program demonstrates smooth shading. A smooth shaded polygon is drawn in a 2-D projection. -} import System.Exit ( exitWith, ExitCode(ExitSuccess) ) import Graphics.UI.GLUT myInit :: IO () myInit = do clearColor $= Color4 0 0 0 0 shadeModel $= Smooth triangle :: IO () triangle = -- resolve overloading, not needed in "real" programs let vertex2f = vertex :: Vertex2 GLfloat -> IO () color3f = color :: Color3 GLfloat -> IO () in renderPrimitive Triangles $ do color3f (Color3 1 0 0) vertex2f (Vertex2 5 5) color3f (Color3 0 1 0) vertex2f (Vertex2 25 5) color3f (Color3 0 0 1) vertex2f (Vertex2 5 25) display :: DisplayCallback display = do clear [ ColorBuffer ] triangle flush reshape :: ReshapeCallback reshape size@(Size w h) = do viewport $= (Position 0 0, size) matrixMode $= Projection loadIdentity let wf = fromIntegral w hf = fromIntegral h if w <= h then ortho2D 0 30 0 (30 * hf/wf) else ortho2D 0 (30 * wf/hf) 0 30 matrixMode $= Modelview 0 keyboard :: KeyboardMouseCallback keyboard (Char '\27') Down _ _ = exitWith ExitSuccess keyboard _ _ _ _ = return () main :: IO () main = do (progName, _args) <- getArgsAndInitialize initialDisplayMode $= [ SingleBuffered, RGBMode ] initialWindowSize $= Size 500 500 initialWindowPosition $= Position 100 100 _ <- createWindow progName myInit displayCallback $= display reshapeCallback $= Just reshape keyboardMouseCallback $= Just keyboard mainLoop