// // Fragment shader for procedural bricks // // Authors: Dave Baldwin, Steve Koren, Randi Rost // based on a shader by Darwyn Peachey // // Copyright (c) 2002-2004 3Dlabs Inc. Ltd. // // See 3Dlabs-License.txt for license information // uniform vec3 BrickColor, MortarColor; uniform vec2 BrickSize; uniform vec2 BrickPct; varying vec2 MCposition; varying float LightIntensity; void main(void) { vec3 color; vec2 position, useBrick; position = MCposition / BrickSize; if (fract(position.y * 0.5) > 0.5) position.x += 0.5; position = fract(position); useBrick = step(position, BrickPct); color = mix(MortarColor, BrickColor, useBrick.x * useBrick.y); color *= LightIntensity; gl_FragColor = vec4 (color, 1.0); }