{- Polys.hs (adapted from polys.c which is (c) Silicon Graphics, Inc) Copyright (c) Sven Panne 2002-2018 This file is part of HOpenGL and distributed under a BSD-style license See the file libraries/GLUT/LICENSE This program demonstrates polygon stippling. -} import System.Exit ( exitWith, ExitCode(ExitSuccess) ) import Graphics.UI.GLUT fly :: IO GLpolygonstipple fly = newPolygonStipple [ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x80, 0x01, 0xC0, 0x06, 0xC0, 0x03, 0x60, 0x04, 0x60, 0x06, 0x20, 0x04, 0x30, 0x0C, 0x20, 0x04, 0x18, 0x18, 0x20, 0x04, 0x0C, 0x30, 0x20, 0x04, 0x06, 0x60, 0x20, 0x44, 0x03, 0xC0, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x66, 0x01, 0x80, 0x66, 0x33, 0x01, 0x80, 0xCC, 0x19, 0x81, 0x81, 0x98, 0x0C, 0xC1, 0x83, 0x30, 0x07, 0xe1, 0x87, 0xe0, 0x03, 0x3f, 0xfc, 0xc0, 0x03, 0x31, 0x8c, 0xc0, 0x03, 0x33, 0xcc, 0xc0, 0x06, 0x64, 0x26, 0x60, 0x0c, 0xcc, 0x33, 0x30, 0x18, 0xcc, 0x33, 0x18, 0x10, 0xc4, 0x23, 0x08, 0x10, 0x63, 0xC6, 0x08, 0x10, 0x30, 0x0c, 0x08, 0x10, 0x18, 0x18, 0x08, 0x10, 0x00, 0x00, 0x08] halftone :: IO GLpolygonstipple halftone = newPolygonStipple . take 128 . cycle $ [ 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55] display :: (GLpolygonstipple, GLpolygonstipple) -> DisplayCallback display (flyStipple, halftoneStipple) = do clear [ ColorBuffer ] -- resolve overloading, not needed in "real" programs let color3f = color :: Color3 GLfloat -> IO () rectf = rect :: Vertex2 GLfloat -> Vertex2 GLfloat -> IO () color3f (Color3 1 1 1) -- draw one solid, unstippled rectangle, -- then two stippled rectangles rectf (Vertex2 25 25) (Vertex2 125 125) polygonStipple $= Just flyStipple rectf (Vertex2 125 25) (Vertex2 225 125) polygonStipple $= Just halftoneStipple rectf (Vertex2 225 25) (Vertex2 325 125) polygonStipple $= (Nothing :: Maybe GLpolygonstipple) flush myInit :: IO (GLpolygonstipple, GLpolygonstipple) myInit = do clearColor $= Color4 0 0 0 0 shadeModel $= Flat flyStipple <- fly halftoneStipple <- halftone return (flyStipple, halftoneStipple) reshape :: ReshapeCallback reshape size@(Size w h) = do viewport $= (Position 0 0, size) matrixMode $= Projection loadIdentity ortho2D 0.0 (fromIntegral w) 0.0 (fromIntegral h) keyboard :: KeyboardMouseCallback keyboard (Char '\27') Down _ _ = exitWith ExitSuccess keyboard _ _ _ _ = return () main :: IO () main = do (progName, _args) <- getArgsAndInitialize initialDisplayMode $= [ SingleBuffered, RGBMode ] initialWindowSize $= Size 350 150 _ <- createWindow progName stipples <- myInit displayCallback $= display stipples reshapeCallback $= Just reshape keyboardMouseCallback $= Just keyboard mainLoop