----------------------------------------------------------------------------- -- -- Module : GPipe -- Copyright : Tobias Bexelius -- License : BSD3 -- -- Maintainer : Tobias Bexelius -- Stability : Experimental -- Portability : Portable -- -- | -- GPipe models the entire graphics pipeline in a purely functional, immutable and typesafe way. It is built on top of the programmable pipeline (i.e. non-fixed function) of -- OpenGL 2.1 and uses features such as vertex buffer objects (VBO's), texture objects and GLSL shader code synthetisation to create fast graphics programs. Buffers, -- textures and shaders are cached internally to ensure fast framerate, and GPipe is also capable of managing multiple windows and contexts. By creating your own -- instances of GPipes classes, it's possible to use additional datatypes on the GPU. -- -- You'll need full OpenGL 2.1 support, including GLSL 1.20 to use GPipe. Thanks to OpenGLRaw, you may still build GPipe programs on machines lacking this support. -- -- This is a conveniance module, combining GPipes all other modules. ----------------------------------------------------------------------------- module Graphics.GPipe ( module Graphics.GPipe.Stream, module Graphics.GPipe.Stream.Primitive, module Graphics.GPipe.Stream.Fragment, module Graphics.GPipe.FrameBuffer, module Graphics.GPipe.Texture, module Graphics.GPipe.Format, ) where import Graphics.GPipe.Stream import Graphics.GPipe.Stream.Primitive import Graphics.GPipe.Stream.Fragment import Graphics.GPipe.FrameBuffer import Graphics.GPipe.Texture import Graphics.GPipe.Format