----------------------------------------------------------------------------- -- -- Module : Graphics.GPipe.Texture -- Copyright : Tobias Bexelius -- License : BSD3 -- -- Maintainer : Tobias Bexelius -- Stability : Experimental -- Portability : Portable -- -- | Textures are type safe in GPipe, e.g. when you sample a @RGBFormat@ texture, you get an @RGB@ value. -- -- Textures are either created directly from memory, or by giving a framebuffer a concrete size (which -- it otherwise don't have). The latter is however not possible for 3D textures. -- -- Depth textures are textures that contains depth component data (of type @DepthFormat@) but takes the type -- of @LuminanceFormat@ or @AlphaFormat@ textures, and are sampled as such. -- ----------------------------------------------------------------------------- module Graphics.GPipe.Texture ( -- * Data types Texture3D(), Texture2D(), Texture1D(), TextureCube(), -- * Operation Texture(..), -- * Creation newTexture, newDepthTexture, FromFrameBufferColor(..), FromFrameBufferDepth(..), DepthColorFormat(), fromFrameBufferCubeColor, fromFrameBufferCubeDepth, -- * Samplers Sampler(..), Filter(..), EdgeMode(..), ) where import Resources import Textures