----------------------------------------------------------------------------- -- -- Module : Graphics.GPipe.Stream -- Copyright : Tobias Bexelius -- License : BSD3 -- -- Maintainer : Tobias Bexelius -- Stability : Experimental -- Portability : Portable -- -- | A GPipe program mainly consits of creating and manipulating streams of primitives and fragments. -- The modules "Graphics.GPipe.Stream.Primitive" and "Graphics.GPipe.Stream.Fragment" defines those streams. -- -- All atomic values except textures in streams uses the 'Vertex' or 'Fragment' type constructors. -- Composite types are created by composing the atomic 'Vertex' or 'Fragment' types, rather than wrapping the -- composite type in any of those type constructors. This module provides the common classes for those atomic types, -- as well as reexports of imported common types and modules. ----------------------------------------------------------------------------- module Graphics.GPipe.Stream ( -- * Common classes GPU(..), Real'(..), Convert(..), -- * Reexports (:.)(..),Vec2,Vec3,Vec4, module Data.Vec.LinAlg, module Data.Boolean ) where import Shader import Data.Boolean import Data.Vec import Data.Vec.LinAlg import Data.Vec.Boolean()