2.1.1
- Made ifB use ifThenElse' instead to avoid unwanted strictness
- Fixed bug where ShaderBaseType for () wasn't lazy enough, causing error in ifThenElse'
- Added missing () instances
2.1
- Making dangling finalizers work with shared and unshared contexts (#10)
- Moved orphan instances to separate module (#11)
- Fixing a bug introduced in 2.0.2 when using multiple uniforms
- Fixing exception when using conditionals in the shader (#12)
2.0.2
- Linear bumped to 1.20
- Running contextSwap and contextFrameBufferSize on righjt thread (#7)
- render now throws if rendering to an image from a texture thats used for sampling (#8)
- Added GPipe class instances for all linear types (#9)
2.0.1
- Fixed runtime error in simple fragment program when not all uniforms where used (#5)
2.0
- Initial release of GPipe 2