{-# LANGUAGE TypeSynonymInstances, FlexibleInstances, ScopedTypeVariables, EmptyDataDecls, TypeFamilies, GADTs #-} module Graphics.GPipe.Internal.PrimitiveArray where import Graphics.GPipe.Internal.Buffer import Graphics.GPipe.Internal.Shader import Data.Monoid import Data.IORef import Data.Word import Graphics.GL.Core33 import Graphics.GL.Types -- | A vertex array is the basic building block for a primitive array. It is created from the contents of a 'Buffer', but unlike a 'Buffer', -- it may be truncated, zipped with other vertex arrays, and even morphed into arrays of a different type with the provided 'Functor' instance. -- A @VertexArray t a@ has elements of type @a@, and @t@ indicates whether the vertex array may be used as instances or not. data VertexArray t a = VertexArray { -- | Retrieve the number of elements in a 'VertexArray'. vertexArrayLength :: Int, vertexArraySkip :: Int, bArrBFunc:: BInput -> a } -- | A phantom type to indicate that a 'VertexArray' may only be used for instances (in 'toPrimitiveArrayInstanced' and 'toPrimitiveArrayIndexedInstanced'). data Instances -- | Create a 'VertexArray' from a 'Buffer'. The vertex array will have the same number of elements as the buffer, use 'takeVertices' and 'dropVertices' to make it smaller. newVertexArray :: Buffer os a -> Render os (VertexArray t a) newVertexArray buffer = Render $ return $ VertexArray (bufferLength buffer) 0 $ bufBElement buffer instance Functor (VertexArray t) where fmap f (VertexArray n s g) = VertexArray n s (f . g) -- | Zip two 'VertexArray's using the function given as first argument. If either of the argument 'VertexArray's are restriced to 'Instances' only, then so will the resulting -- array be, as depicted by the 'Combine' type family. zipVertices :: (a -> b -> c) -> VertexArray t a -> VertexArray t' b -> VertexArray (Combine t t') c zipVertices h (VertexArray n s f) (VertexArray m t g) = VertexArray (min n m) totSkip newArrFun where totSkip = min s t newArrFun x = let baseSkip = bInSkipElems x - totSkip in h (f x { bInSkipElems = baseSkip + s}) (g x { bInSkipElems = baseSkip + t}) type family Combine t t' where Combine () Instances = Instances Combine Instances () = Instances Combine Instances Instances = Instances Combine () () = () -- | @takeVertices n a@ creates a shorter vertex array by taking the @n@ first elements of the array @a@. takeVertices :: Int -> VertexArray t a -> VertexArray t a takeVertices n (VertexArray l s f) = VertexArray (min (max n 0) l) s f -- | @dropVertices n a@ creates a shorter vertex array by dropping the @n@ first elements of the array @a@. The argument array @a@ must not be -- constrained to only 'Instances'. dropVertices :: Int -> VertexArray () a -> VertexArray t a dropVertices n (VertexArray l s f) = VertexArray (l - n') (s+n') f where n' = min (max n 0) l -- | @replicateEach n a@ will create a longer vertex array, only to be used for instances, by replicating each element of the array @a@ @n@ times. E.g. -- @replicateEach 3 {ABCD...}@ will yield @{AAABBBCCCDDD...}@. This is particulary useful before zipping the array with another that has a different replication rate. replicateEach :: Int -> VertexArray t a -> VertexArray Instances a replicateEach n (VertexArray m s f) = VertexArray (n*m) s (\x -> f $ x {bInInstanceDiv = bInInstanceDiv x * n}) type family IndexFormat a where IndexFormat (B Word32) = Word32 IndexFormat (BPacked Word16) = Word16 IndexFormat (BPacked Word8) = Word8 -- | An index array is like a vertex array, but contains only integer indices. These indices must come from a tightly packed 'Buffer', hence the lack of -- a 'Functor' instance and no conversion from 'VertexArray's. data IndexArray = IndexArray { iArrName :: IORef GLuint, -- | Numer of indices in an 'IndexArray'. indexArrayLength:: Int, offset:: Int, restart:: Maybe Int, indexType :: GLuint } -- | Create an 'IndexArray' from a 'Buffer' of unsigned integers (as constrained by the closed 'IndexFormat' type family instances). The index array will have the same number of elements as the buffer, use 'takeIndices' and 'dropIndices' to make it smaller. -- The @Maybe a@ argument is used to optionally denote a primitive restart index. newIndexArray :: forall os f b a. (BufferFormat b, Integral a, IndexFormat b ~ a) => Buffer os b -> Maybe a -> Render os IndexArray newIndexArray buf r = let a = undefined :: b in Render $ return $ IndexArray (bufName buf) (bufferLength buf) 0 (fmap fromIntegral r) (getGlType a) -- | @takeIndices n a@ creates a shorter index array by taking the @n@ first indices of the array @a@. takeIndices :: Int -> IndexArray -> IndexArray takeIndices n i = i { indexArrayLength = min (max n 0) (indexArrayLength i) } -- | @dropIndices n a@ creates a shorter index array by dropping the @n@ first indices of the array @a@. dropIndices :: Int -> IndexArray -> IndexArray dropIndices n i = i { indexArrayLength = l - n', offset = offset i + n' } where l = indexArrayLength i n' = min (max n 0) l data Triangles data Lines data Points data PrimitiveTopology p where TriangleList :: PrimitiveTopology Triangles TriangleStrip :: PrimitiveTopology Triangles TriangleFan :: PrimitiveTopology Triangles LineList :: PrimitiveTopology Lines LineStrip :: PrimitiveTopology Lines LineLoop :: PrimitiveTopology Lines PointList :: PrimitiveTopology Points toGLtopology :: PrimitiveTopology p -> GLuint toGLtopology TriangleList = GL_TRIANGLES toGLtopology TriangleStrip = GL_TRIANGLE_STRIP toGLtopology TriangleFan = GL_TRIANGLE_FAN toGLtopology LineList = GL_LINES toGLtopology LineStrip = GL_LINE_STRIP toGLtopology LineLoop = GL_LINE_LOOP toGLtopology PointList = GL_POINTS {- Some day: instance PrimitiveTopology TrianglesWithAdjacency where toGLtopology TriangleStripWithAdjacency = 0 data Geometry TrianglesWithAdjacency a = TriangleWithAdjacency a a a a a a instance PrimitiveTopology LinesWithAdjacency where toGLtopology LinesWithAdjacencyList = 0 toGLtopology LinesWithAdjacencyStrip = 1 data Geometry LinesWithAdjacency a = LineWithAdjacency a a a a -} type InstanceCount = Int type BaseVertex = Int data PrimitiveArrayInt p a = PrimitiveArraySimple (PrimitiveTopology p) Int BaseVertex a | PrimitiveArrayIndexed (PrimitiveTopology p) IndexArray BaseVertex a | PrimitiveArrayInstanced (PrimitiveTopology p) InstanceCount Int BaseVertex a | PrimitiveArrayIndexedInstanced (PrimitiveTopology p) IndexArray InstanceCount BaseVertex a -- | An array of primitives newtype PrimitiveArray p a = PrimitiveArray {getPrimitiveArray :: [PrimitiveArrayInt p a]} instance Monoid (PrimitiveArray p a) where mempty = PrimitiveArray [] mappend (PrimitiveArray a) (PrimitiveArray b) = PrimitiveArray (a ++ b) instance Functor (PrimitiveArray p) where fmap f (PrimitiveArray xs) = PrimitiveArray $ fmap g xs where g (PrimitiveArraySimple p l s a) = PrimitiveArraySimple p l s (f a) g (PrimitiveArrayIndexed p i s a) = PrimitiveArrayIndexed p i s (f a) g (PrimitiveArrayInstanced p il l s a) = PrimitiveArrayInstanced p il l s (f a) g (PrimitiveArrayIndexedInstanced p i il s a) = PrimitiveArrayIndexedInstanced p i il s (f a) toPrimitiveArray :: PrimitiveTopology p -> VertexArray () a -> PrimitiveArray p a toPrimitiveArray p va = PrimitiveArray [PrimitiveArraySimple p (vertexArrayLength va) (vertexArraySkip va) (bArrBFunc va (BInput 0 0))] toPrimitiveArrayIndexed :: PrimitiveTopology p -> IndexArray -> VertexArray () a -> PrimitiveArray p a toPrimitiveArrayIndexed p ia va = PrimitiveArray [PrimitiveArrayIndexed p ia (vertexArraySkip va) (bArrBFunc va (BInput 0 0))] toPrimitiveArrayInstanced :: PrimitiveTopology p -> (a -> b -> c) -> VertexArray () a -> VertexArray t b -> PrimitiveArray p c toPrimitiveArrayInstanced p f va ina = PrimitiveArray [PrimitiveArrayInstanced p (vertexArrayLength ina) (vertexArrayLength va) (vertexArraySkip va) (f (bArrBFunc va $ BInput 0 0) (bArrBFunc ina $ BInput (vertexArraySkip ina) 1))] -- Base instance not supported in GL < 4, so need to burn in toPrimitiveArrayIndexedInstanced :: PrimitiveTopology p -> IndexArray -> (a -> b -> c) -> VertexArray () a -> VertexArray t b -> PrimitiveArray p c toPrimitiveArrayIndexedInstanced p ia f va ina = PrimitiveArray [PrimitiveArrayIndexedInstanced p ia (vertexArrayLength ina) (vertexArraySkip va) (f (bArrBFunc va $ BInput 0 0) (bArrBFunc ina $ BInput (vertexArraySkip ina) 1))] -- Base instance not supported in GL < 4, so need to burn in