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-- GeBoP version 1.7 --
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This is the readme.txt file that comes with the source code of GeBoP, version 1.7. This source consists of the following files:
* 15 Haskell source code files
* 2 Icon files
* This readme file
* 52 Bitmap images in a directory called 'images'
* 20 HTML files and a bitmap in a directory called 'help'
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-- meaning of the various modules --
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* Game
GeBoP works with a class Game, which is defined in the module Game. This class describes the general properties a boardgame should have. The Game module also includes the concept of a game tree, and a general algorithm to traverse this tree in order to find sensible moves.
* Ataxx, Bamp, Halma, Hez, Kram, Nim, Reversi, TicTacToe, and Zenix
These are the implemented games. Each of these modules contains an instance of the Game class.
* GUI
GUI is the module that contains the GUI itself.
* Tools
This module is just an unstructured bunch of functions I use in other modules :).
* HSL
This module implements the HSL color model.
* Inf
This module defines the set of integers including two extra values <+infinity> and <-infinity>
* Main
Main just imports the games and starts the GUI.
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-- state of the program --
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Version 1.7 of GeBoP is a nice and complete version. However, I could still do some work on the algorithms for playing the computer uses, and some of the games use rather na�ve evaluation functions at the moment. I plan to do this some time in the near or otherwise far future.
Since you are reading this file, you are probably a Haskell programmer. If you feel like implementing your favorite game for GeBoP, please go ahead and mail it to me when you're done :)
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-- me --
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My name is Maarten L�ffler. I am currently a student at Utrecht University.
I wrote GeBoP in my free time, because I like games and I like Haskell. When wxHaskell came to be, it became even more fun because of the nice graphical effects :)
website at www.students.cs.uu.nl/people/mloffler
email at mloffler@cs.uu.nl