----------------------- -- GeBoP version 1.7 -- ----------------------- This is the readme.txt file that comes with the source code of GeBoP, version 1.7. This source consists of the following files: * 15 Haskell source code files * 2 Icon files * This readme file * 52 Bitmap images in a directory called 'images' * 20 HTML files and a bitmap in a directory called 'help' ------------------------------------ -- meaning of the various modules -- ------------------------------------ * Game GeBoP works with a class Game, which is defined in the module Game. This class describes the general properties a boardgame should have. The Game module also includes the concept of a game tree, and a general algorithm to traverse this tree in order to find sensible moves. * Ataxx, Bamp, Halma, Hez, Kram, Nim, Reversi, TicTacToe, and Zenix These are the implemented games. Each of these modules contains an instance of the Game class. * GUI GUI is the module that contains the GUI itself. * Tools This module is just an unstructured bunch of functions I use in other modules :). * HSL This module implements the HSL color model. * Inf This module defines the set of integers including two extra values <+infinity> and <-infinity> * Main Main just imports the games and starts the GUI. -------------------------- -- state of the program -- -------------------------- Version 1.7 of GeBoP is a nice and complete version. However, I could still do some work on the algorithms for playing the computer uses, and some of the games use rather naïve evaluation functions at the moment. I plan to do this some time in the near or otherwise far future. Since you are reading this file, you are probably a Haskell programmer. If you feel like implementing your favorite game for GeBoP, please go ahead and mail it to me when you're done :) -------- -- me -- -------- My name is Maarten Löffler. I am currently a student at Utrecht University. I wrote GeBoP in my free time, because I like games and I like Haskell. When wxHaskell came to be, it became even more fun because of the nice graphical effects :) website at www.students.cs.uu.nl/people/mloffler email at mloffler@cs.uu.nl