GlomeTrace: Ray Tracing Library

[ graphics, library ] [ Propose Tags ]

A ray tracing library with acceleration structure and many supported primitives.

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Versions [faq] 0.1.1, 0.1.2, 0.2, 0.3
Dependencies array, base (==3.*), GlomeVec (>=0.1.2) [details]
License LicenseRef-GPL
Copyright Copyright 2008,2009 Jim Snow
Author Jim Snow
Maintainer Jim Snow <>
Category graphics
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Uploaded by JimSnow at Sun Jan 24 02:08:45 UTC 2010
Distributions NixOS:0.3
Downloads 2475 total (77 in the last 30 days)
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Maintainer's Corner

For package maintainers and hackage trustees

Readme for GlomeTrace-0.1.2

[back to package description]
This is GlomeTrace, a ray tracing library.  Originally, it was part of Glome-hs, my haskell ray tracer.  I decided to pull out the code to trace rays against objects and distribute it as a stand-alone library so that other projects can use it.

Glome-hs required HOpenGL, but only for display.  Since this library is separated from any notion of display, it does not require HOpenGL, so it should run on more platforms than Glome-hs did.

A good source of documentation is the Haskell wiki.  In particular, take a look at the tutorial I wrote for Glome-hs.  A few things have changed, but most of the descriptions there are still valid.

I have begun to add haddock documentation to the actual code.

You will need to install GlomeVec first (or have cabal fetch it automatically).

Direct all questions to:
Jim Snow