This is GlomeTrace, a ray tracing library. Originally, it was part of Glome-hs, my haskell ray tracer. I decided to pull out the code to trace rays against objects and distribute it as a stand-alone library so that other projects can use it. Glome-hs required HOpenGL, but only for display. Since this library is separated from any notion of display, it does not require HOpenGL, so it should run on more platforms than Glome-hs did. A good source of documentation is the Haskell wiki. In particular, take a look at the tutorial I wrote for Glome-hs. A few things have changed, but most of the descriptions there are still valid. I have begun to add haddock documentation to the actual code. You will need to install GlomeVec first (or have cabal fetch it automatically). http://www.haskell.org/haskellwiki/Glome Direct all questions to: Jim Snow jsnow@cs.pdx.edu