about_equal | Data.Glome.Scene |
abs | Data.Glome.Scene |
accum_rss | Data.Glome.Spd |
aclamp | Data.Glome.Clr, Data.Glome.Scene |
AdditiveLayers | Data.Glome.Shader |
alphas | Data.Glome.Clr, Data.Glome.Scene |
asbound | Data.Glome.Solid, Data.Glome.Scene |
assert_norm | Data.Glome.Scene |
bbclip | Data.Glome.Scene |
bbclip_ub | Data.Glome.Scene |
bbinside | Data.Glome.Scene |
bbjoin | Data.Glome.Scene |
bboverlap | Data.Glome.Scene |
Bbox | |
1 (Data Constructor) | Data.Glome.Scene |
2 (Type/Class) | Data.Glome.Scene |
bbpts | Data.Glome.Scene |
bbsa | Data.Glome.Scene |
bbsplit | Data.Glome.Scene |
bbvol | Data.Glome.Scene |
BgColor | |
1 (Type/Class) | Data.Glome.Spd |
2 (Data Constructor) | Data.Glome.Spd |
bground | Data.Glome.Spd |
bih | Data.Glome.Bih, Data.Glome.Scene |
bisect | Data.Glome.Scene |
Blend | Data.Glome.Shader |
bound | Data.Glome.Solid, Data.Glome.Scene |
bound_instance | Data.Glome.Solid, Data.Glome.Scene |
bound_object | Data.Glome.Bound, Data.Glome.Scene |
box | Data.Glome.Box, Data.Glome.Scene |
caadd | Data.Glome.Clr, Data.Glome.Scene |
cadd | Data.Glome.Clr, Data.Glome.Scene |
cadiv | Data.Glome.Clr, Data.Glome.Scene |
cafold | Data.Glome.Clr, Data.Glome.Scene |
cam | Data.Glome.Spd |
Camera | |
1 (Type/Class) | Data.Glome.Scene |
2 (Data Constructor) | Data.Glome.Scene |
camera | Data.Glome.Scene |
canorm | Data.Glome.Clr, Data.Glome.Scene |
cascale | Data.Glome.Clr, Data.Glome.Scene |
casum | Data.Glome.Clr, Data.Glome.Scene |
cavg | Data.Glome.Clr, Data.Glome.Scene |
caweight | Data.Glome.Clr, Data.Glome.Scene |
ca_black | Data.Glome.Clr, Data.Glome.Scene |
ca_blue | Data.Glome.Clr, Data.Glome.Scene |
ca_green | Data.Glome.Clr, Data.Glome.Scene |
ca_red | Data.Glome.Clr, Data.Glome.Scene |
ca_transparent | Data.Glome.Clr, Data.Glome.Scene |
ca_white | Data.Glome.Clr, Data.Glome.Scene |
cclamp | Data.Glome.Clr, Data.Glome.Scene |
cdiv | Data.Glome.Clr, Data.Glome.Scene |
CFlt | Data.Glome.Clr, Data.Glome.Scene |
check_xfm | Data.Glome.Scene |
clamp | Data.Glome.Scene |
cmul | Data.Glome.Clr, Data.Glome.Scene |
Color | |
1 (Type/Class) | Data.Glome.Clr, Data.Glome.Scene |
2 (Data Constructor) | Data.Glome.Clr, Data.Glome.Scene |
color | Data.Glome.Clr, Data.Glome.Scene |
ColorA | |
1 (Type/Class) | Data.Glome.Clr, Data.Glome.Scene |
2 (Data Constructor) | Data.Glome.Clr, Data.Glome.Scene |
colora | Data.Glome.Clr, Data.Glome.Scene |
compose | Data.Glome.Scene |
cone | Data.Glome.Cone, Data.Glome.Scene |
cscale | Data.Glome.Clr, Data.Glome.Scene |
cscaleadd | Data.Glome.Clr, Data.Glome.Scene |
cylinder | Data.Glome.Cone, Data.Glome.Scene |
c_black | Data.Glome.Clr, Data.Glome.Scene |
c_blue | Data.Glome.Clr, Data.Glome.Scene |
c_green | Data.Glome.Clr, Data.Glome.Scene |
c_red | Data.Glome.Clr, Data.Glome.Scene |
c_white | Data.Glome.Clr, Data.Glome.Scene |
dcos | Data.Glome.Scene |
debug_wrap | Data.Glome.Solid, Data.Glome.Scene |
deg | Data.Glome.Scene |
delta | Data.Glome.Scene |
difference | Data.Glome.Csg, Data.Glome.Scene |
dir | Data.Glome.Scene |
disc | Data.Glome.Cone, Data.Glome.Scene |
dist | Data.Glome.Solid, Data.Glome.Scene |
empty_bbox | Data.Glome.Scene |
everything_bbox | Data.Glome.Scene |
fabs | Data.Glome.Scene |
flatten_group | Data.Glome.Solid, Data.Glome.Scene |
flatten_transform | Data.Glome.Solid, Data.Glome.Scene |
flatten_transform_instance | Data.Glome.Solid, Data.Glome.Scene |
Flt | Data.Glome.Scene |
fmax | Data.Glome.Scene |
fmax3 | Data.Glome.Scene |
fmax4 | Data.Glome.Scene |
fmin | Data.Glome.Scene |
fmin3 | Data.Glome.Scene |
fmin4 | Data.Glome.Scene |
furthest | Data.Glome.Solid, Data.Glome.Scene |
geom | Data.Glome.Spd |
get_metainfo | Data.Glome.Solid, Data.Glome.Scene |
get_metainfo_instance | Data.Glome.Solid, Data.Glome.Scene |
group | Data.Glome.Solid, Data.Glome.Scene |
hit | Data.Glome.Solid, Data.Glome.Scene |
iabs | Data.Glome.Scene |
ident_matrix | Data.Glome.Scene |
ident_xfm | Data.Glome.Scene |
infinity | Data.Glome.Scene |
inside | Data.Glome.Solid, Data.Glome.Scene |
inside_instance | Data.Glome.Solid, Data.Glome.Scene |
Instance | |
1 (Type/Class) | Data.Glome.Solid, Data.Glome.Scene |
2 (Data Constructor) | Data.Glome.Solid, Data.Glome.Scene |
intersection | Data.Glome.Csg, Data.Glome.Scene |
Interval | |
1 (Data Constructor) | Data.Glome.Scene |
2 (Type/Class) | Data.Glome.Scene |
invxfm_norm | Data.Glome.Scene |
invxfm_point | Data.Glome.Scene |
invxfm_ray | Data.Glome.Scene |
invxfm_vec | Data.Glome.Scene |
lexcr | Data.Glome.Spd |
lexignore | Data.Glome.Spd |
liftcolor | Data.Glome.Clr, Data.Glome.Scene |
Light | |
1 (Type/Class) | Data.Glome.Shader |
2 (Data Constructor) | Data.Glome.Shader |
light | Data.Glome.Shader |
lights | Data.Glome.Spd |
litcol | Data.Glome.Shader |
litfalloff | Data.Glome.Shader |
litpos | Data.Glome.Shader |
litrad | Data.Glome.Shader |
litshadow | Data.Glome.Shader |
Material | Data.Glome.Shader |
materialShader | Data.Glome.Shader |
Matrix | |
1 (Data Constructor) | Data.Glome.Scene |
2 (Type/Class) | Data.Glome.Scene |
mat_mult | Data.Glome.Scene |
missshade | Data.Glome.Trace |
mmissshade | Data.Glome.Shader |
mpostshade | Data.Glome.Shader |
mpreshade | Data.Glome.Shader |
nearest | Data.Glome.Solid, Data.Glome.Scene |
nearest_debug | Data.Glome.Solid, Data.Glome.Scene |
nearest_packetresult | Data.Glome.Solid, Data.Glome.Scene |
nothing | Data.Glome.Solid, Data.Glome.Scene |
nvx | Data.Glome.Scene |
nvy | Data.Glome.Scene |
nvz | Data.Glome.Scene |
opaque | Data.Glome.Trace |
origin | Data.Glome.Scene |
orth | Data.Glome.Scene |
p1 | Data.Glome.Scene |
p2 | Data.Glome.Scene |
PacketColor | |
1 (Type/Class) | Data.Glome.Trace |
2 (Data Constructor) | Data.Glome.Trace |
packetint | Data.Glome.Solid, Data.Glome.Scene |
packetint_instance | Data.Glome.Solid, Data.Glome.Scene |
packetmiss | Data.Glome.Solid, Data.Glome.Scene |
PacketResult | |
1 (Type/Class) | Data.Glome.Solid, Data.Glome.Scene |
2 (Data Constructor) | Data.Glome.Solid, Data.Glome.Scene |
paircat | Data.Glome.Solid, Data.Glome.Scene |
pcadd | Data.Glome.Solid, Data.Glome.Scene |
pcnone | Data.Glome.Solid, Data.Glome.Scene |
Pcount | |
1 (Type/Class) | Data.Glome.Solid, Data.Glome.Scene |
2 (Data Constructor) | Data.Glome.Solid, Data.Glome.Scene |
pcsinglebound | Data.Glome.Solid, Data.Glome.Scene |
pcsingleprim | Data.Glome.Solid, Data.Glome.Scene |
pcsinglexfm | Data.Glome.Solid, Data.Glome.Scene |
plane | Data.Glome.Plane, Data.Glome.Scene |
plane_int | Data.Glome.Scene |
plane_int_dist | Data.Glome.Scene |
plane_offset | Data.Glome.Plane, Data.Glome.Scene |
postshade | Data.Glome.Trace |
preshade | Data.Glome.Trace |
primcount | Data.Glome.Solid, Data.Glome.Scene |
primcount_instance | Data.Glome.Solid, Data.Glome.Scene |
rad | Data.Glome.Scene |
Ray | |
1 (Data Constructor) | Data.Glome.Scene |
2 (Type/Class) | Data.Glome.Scene |
RayHit | Data.Glome.Solid, Data.Glome.Scene |
Rayint | Data.Glome.Solid, Data.Glome.Scene |
rayint | Data.Glome.Solid, Data.Glome.Scene |
rayint_advance | Data.Glome.Solid, Data.Glome.Scene |
rayint_debug | Data.Glome.Solid, Data.Glome.Scene |
rayint_debug_instance | Data.Glome.Solid, Data.Glome.Scene |
rayint_instance | Data.Glome.Solid, Data.Glome.Scene |
RayMiss | Data.Glome.Solid, Data.Glome.Scene |
raymiss | Data.Glome.Solid, Data.Glome.Scene |
ray_move | Data.Glome.Scene |
ray_ub | Data.Glome.Scene |
readsSpdBackground | Data.Glome.Spd |
readsSpdCam | Data.Glome.Spd |
readsSpdClr | Data.Glome.Spd |
readsSpdFill | Data.Glome.Spd |
readsSpdLight | Data.Glome.Spd |
readsSpdPrims | Data.Glome.Spd |
readsSpdScene | Data.Glome.Spd |
readsSpdSolid | Data.Glome.Spd |
readsSpdTextureGroup | Data.Glome.Spd |
readsSpdVec | Data.Glome.Spd |
readsSpdVecNorm | Data.Glome.Spd |
readsSpdVecs | Data.Glome.Spd |
readsSpdVecsNorms | Data.Glome.Spd |
Reflect | Data.Glome.Shader |
reflect | Data.Glome.Scene |
Refract | Data.Glome.Shader |
ridepth | Data.Glome.Solid, Data.Glome.Scene |
ridepth' | Data.Glome.Solid, Data.Glome.Scene |
rinorm | Data.Glome.Solid, Data.Glome.Scene |
ripos | Data.Glome.Solid, Data.Glome.Scene |
riray | Data.Glome.Solid, Data.Glome.Scene |
ritag | Data.Glome.Solid, Data.Glome.Scene |
ritex | Data.Glome.Solid, Data.Glome.Scene |
riuvw | Data.Glome.Solid, Data.Glome.Scene |
rot | Data.Glome.Scene |
rotate | Data.Glome.Scene |
sas2s | Data.Glome.Scene |
scale | Data.Glome.Scene |
Shader | |
1 (Type/Class) | Data.Glome.Trace |
2 (Data Constructor) | Data.Glome.Trace |
shadow | Data.Glome.Solid, Data.Glome.Scene |
shadow_instance | Data.Glome.Solid, Data.Glome.Scene |
SI | Data.Glome.Spd |
Solid | Data.Glome.Solid, Data.Glome.Scene |
SolidItem | |
1 (Type/Class) | Data.Glome.Solid, Data.Glome.Scene |
2 (Data Constructor) | Data.Glome.Solid, Data.Glome.Scene |
SPD | |
1 (Type/Class) | Data.Glome.Spd |
2 (Data Constructor) | Data.Glome.Spd |
sphere | Data.Glome.Sphere, Data.Glome.Scene |
Surface | Data.Glome.Shader |
tag | Data.Glome.Tex, Data.Glome.Scene |
tex | Data.Glome.Tex, Data.Glome.Scene |
Texture | Data.Glome.Solid, Data.Glome.Scene |
tolist | Data.Glome.Solid, Data.Glome.Scene |
trace | Data.Glome.Trace |
transform | Data.Glome.Solid, Data.Glome.Scene |
transform_instance | Data.Glome.Solid, Data.Glome.Scene |
transform_leaf | Data.Glome.Solid, Data.Glome.Scene |
transform_leaf_instance | Data.Glome.Solid, Data.Glome.Scene |
translate | Data.Glome.Scene |
triangle | Data.Glome.Triangle, Data.Glome.Scene |
trianglenorm | Data.Glome.Triangle, Data.Glome.Scene |
triangles | Data.Glome.Triangle, Data.Glome.Scene |
trianglesnorms | Data.Glome.Triangle, Data.Glome.Scene |
t_uniform | Data.Glome.Shader |
uvw_to_xyz | Data.Glome.Scene |
va | Data.Glome.Scene |
vadd | Data.Glome.Scene |
vadd3 | Data.Glome.Scene |
vcross | Data.Glome.Scene |
vdec | Data.Glome.Scene |
vdist | Data.Glome.Scene |
vdot | Data.Glome.Scene |
Vec | |
1 (Data Constructor) | Data.Glome.Scene |
2 (Type/Class) | Data.Glome.Scene |
vec | Data.Glome.Scene |
veq | Data.Glome.Scene |
veqsign | Data.Glome.Scene |
vinc | Data.Glome.Scene |
vinvert | Data.Glome.Scene |
vlen | Data.Glome.Scene |
vlensqr | Data.Glome.Scene |
vmap | Data.Glome.Scene |
vmap2 | Data.Glome.Scene |
vmax | Data.Glome.Scene |
vmaxaxis | Data.Glome.Scene |
vmin | Data.Glome.Scene |
vmul | Data.Glome.Scene |
vnorm | Data.Glome.Scene |
vnudge | Data.Glome.Scene |
Void | |
1 (Type/Class) | Data.Glome.Solid, Data.Glome.Scene |
2 (Data Constructor) | Data.Glome.Solid, Data.Glome.Scene |
vrcp | Data.Glome.Scene |
vrotate | Data.Glome.Scene |
vscale | Data.Glome.Scene |
vscaleadd | Data.Glome.Scene |
vset | Data.Glome.Scene |
vsub | Data.Glome.Scene |
vunit | Data.Glome.Scene |
vx | Data.Glome.Scene |
vy | Data.Glome.Scene |
vz | Data.Glome.Scene |
vzero | Data.Glome.Scene |
Warp | Data.Glome.Shader |
x | Data.Glome.Scene |
Xfm | |
1 (Data Constructor) | Data.Glome.Scene |
2 (Type/Class) | Data.Glome.Scene |
xfm_mult | Data.Glome.Scene |
xfm_point | Data.Glome.Scene |
xfm_ray | Data.Glome.Scene |
xfm_vec | Data.Glome.Scene |
xyz_to_uvw | Data.Glome.Scene |
y | Data.Glome.Scene |
z | Data.Glome.Scene |