Name: HGamer3D Version: 0.5.0 Synopsis: A Toolset for the Haskell Game Programmer Description: HGamer3D is a toolset for developing 3D games in the programming language Haskell. The game engine uses available libraries for 3D graphics, sound, input device handling, gui programming and other areas and make those functions available for the Haskell programmer by providing a Haskell API on top of that. HGamer3D is available on Windows and Linux. License: OtherLicense License-file: LICENSE Author: Peter Althainz Maintainer: althainz@gmail.com Build-Type: Simple Cabal-Version: >=1.4 Homepage: http://www.hgamer3d.org Category: Game Engine Extra-source-files: Setup.hs Library Build-Depends: base >= 3 && < 5, HGamer3D-Data >= 0.5.0 && < 0.6.0, HGamer3D-Common >= 0.5.0 && < 0.6.0, HGamer3D-Graphics3D >= 0.5.0 && < 0.6.0, HGamer3D-Audio >= 0.5.0 && < 0.6.0, HGamer3D-Network >= 0.5.0 && < 0.6.0, HGamer3D-InputSystem >= 0.5.0 && < 0.6.0 Exposed-modules: HGamer3D Other-modules: c-sources: ghc-options: -O2 cc-options: -Wno-attributes hs-source-dirs: . Include-dirs: . build-depends: extra-libraries: