Name: HGamer3D Version: 0.6.2 Synopsis: Toolset for the Haskell Game Programmer Description: HGamer3D is a toolset for developing 3D games in the programming language Haskell. License: OtherLicense License-file: LICENSE Author: Peter Althainz Maintainer: althainz@gmail.com Build-Type: Simple Cabal-Version: >=1.4 Homepage: http://www.hgamer3d.org Category: Game Engine Extra-source-files: Setup.hs Library Build-Depends: base >= 3 && < 5, containers, bytestring, text, filepath, directory, vect >=0.4 && <0.5, messagepack >=0.4 && <0.5, clock >=0.5 && <0.6, cereal >=0.4 && < 0.5 Exposed-modules: HGamer3D.Binding.CFunctions, HGamer3D.Binding.Helper, HGamer3D.Binding, HGamer3D.Data.Angle, HGamer3D.Data.Colour, HGamer3D.Data.LMH, HGamer3D.Data.GameTime, HGamer3D.Data.Geometry2D, HGamer3D.Data.Transform3D, HGamer3D.Data.TypeSynonyms, HGamer3D.Data.Vector, HGamer3D.Data.Window, HGamer3D.Data.PlayCmd, HGamer3D.Data, HGamer3D.Util.FileLocation, HGamer3D.Util.UniqueName, HGamer3D.Util, HGamer3D.ECS.Entity, HGamer3D.Data.Component, HGamer3D.ECS.System, HGamer3D.ECS, HGamer3D.Graphics3D.Camera, HGamer3D.Graphics3D.Graphics3DCommand, HGamer3D.Graphics3D.Geometry, HGamer3D.Graphics3D.Graphics3DConfig, HGamer3D.Graphics3D.Light, HGamer3D.Graphics3D.Material, HGamer3D.Graphics3D.Window, HGamer3D.Input.Mouse, HGamer3D.Input.Keyboard, HGamer3D.Input.Joystick, HGamer3D.Input.InputEventHandler, HGamer3D.Input, HGamer3D.Graphics3D.SystemGraphics3D, HGamer3D.Graphics3D, HGamer3D.GUI.Button, HGamer3D.GUI.EditText, HGamer3D.GUI.DropDownList, HGamer3D.GUI.Slider, HGamer3D.GUI.Text, HGamer3D.GUI.CheckBox, HGamer3D.GUI, HGamer3D.Audio.SoundSource, HGamer3D.Audio.SoundListener, HGamer3D.Audio.Volume, HGamer3D.Audio, HGamer3D Other-modules: c-sources: ghc-options: cc-options: -Wno-attributes hs-source-dirs: . Include-dirs: . build-depends: if os(windows) extra-libraries: hgamer3d062 else extra-libraries: hgamer3d062, Urho3D