{- 2D Geometry HGamer3D Library (A project to enable 3D game development in Haskell) Copyright 2011-2015 Peter Althainz Distributed under the Apache License, Version 2.0 (See attached file LICENSE or copy at http://www.apache.org/licenses/LICENSE-2.0) file: HGamer3D/Data/Geometry2D.hs -} {-# LANGUAGE FlexibleInstances #-} -- | Type definitions for 2D geometry module HGamer3D.Data.Geometry2D ( -- * Geometry Point (..), Rectangle (..), ctScreenRect, rectFromPoints, pointsFromRect ) where import Data.MessagePack import Fresco -- | A point has two coordinates an x and y one data Num a => Point a = Point { ptX :: a, ptY :: a } deriving (Eq, Show) instance ComponentClass (Point Float) where toObj (Point a b) = ObjectArray [ObjectFloat a, ObjectFloat b] fromObj (ObjectArray [ObjectFloat a, ObjectFloat b]) = (Point a b) instance ComponentClass (Point Int) where toObj (Point a b) = ObjectArray [ObjectInt (fromIntegral a), ObjectInt (fromIntegral b)] fromObj (ObjectArray [ObjectInt a, ObjectInt b]) = (Point (fromIntegral a) (fromIntegral b)) -- | A rectangle has an a position as x and y and widht and height data Num a => Rectangle a = Rectangle { xpos :: a, ypos :: a, width :: a, height :: a } deriving (Eq, Show) ctScreenRect :: ComponentType (Rectangle Int) ctScreenRect = ComponentType 0x16877957e32da6b1 instance ComponentClass (Rectangle Float) where toObj (Rectangle x y w h) = ObjectArray [ObjectFloat x, ObjectFloat y, ObjectFloat w, ObjectFloat h] fromObj (ObjectArray [ObjectFloat x, ObjectFloat y, ObjectFloat w, ObjectFloat h]) = (Rectangle x y w h) instance ComponentClass (Rectangle Int) where toObj (Rectangle x y w h) = ObjectArray [ObjectInt (fromIntegral x), ObjectInt (fromIntegral y), ObjectInt (fromIntegral w), ObjectInt (fromIntegral h)] fromObj (ObjectArray [ObjectInt x, ObjectInt y, ObjectInt w, ObjectInt h]) = Rectangle (fromIntegral x) (fromIntegral y) (fromIntegral w) (fromIntegral h) -- | derive a rectangle from upper left and lower right points rectFromPoints :: Num a => Point a -> Point a -> Rectangle a rectFromPoints upperLeft lowerRight = Rectangle rx ry rw rh where rx = ptX upperLeft ry = ptY upperLeft rw = (ptY lowerRight) - rx rh = (ptY lowerRight) - ry -- | get upper left and lower right point from a rect pointsFromRect :: Num a => Rectangle a -> (Point a, Point a) pointsFromRect rect = (ul, lr) where rx = xpos rect ry = ypos rect rx' = rx + (width rect) ry' = ry + (height rect) ul = Point rx ry lr = Point rx' ry'