HGamer3D-0.9.0: Toolset for the Haskell Game Programmer
HGamer3D.Graphics3D.Graphics3DConfig
data EngineConfig Source #
Constructors
Fields
Instances
Methods
(==) :: EngineConfig -> EngineConfig -> Bool #
(/=) :: EngineConfig -> EngineConfig -> Bool #
readsPrec :: Int -> ReadS EngineConfig #
readList :: ReadS [EngineConfig] #
readPrec :: ReadPrec EngineConfig #
readListPrec :: ReadPrec [EngineConfig] #
showsPrec :: Int -> EngineConfig -> ShowS #
show :: EngineConfig -> String #
showList :: [EngineConfig] -> ShowS #
encode :: EngineConfig -> Encoding #
decode :: Decoder s EngineConfig #
encodeList :: [EngineConfig] -> Encoding #
decodeList :: Decoder s [EngineConfig] #
data LogLevel Source #
(==) :: LogLevel -> LogLevel -> Bool #
(/=) :: LogLevel -> LogLevel -> Bool #
readsPrec :: Int -> ReadS LogLevel #
readList :: ReadS [LogLevel] #
readPrec :: ReadPrec LogLevel #
readListPrec :: ReadPrec [LogLevel] #
showsPrec :: Int -> LogLevel -> ShowS #
show :: LogLevel -> String #
showList :: [LogLevel] -> ShowS #
encode :: LogLevel -> Encoding #
decode :: Decoder s LogLevel #
encodeList :: [LogLevel] -> Encoding #
decodeList :: Decoder s [LogLevel] #
data Logging Source #
(==) :: Logging -> Logging -> Bool #
(/=) :: Logging -> Logging -> Bool #
readsPrec :: Int -> ReadS Logging #
readList :: ReadS [Logging] #
readPrec :: ReadPrec Logging #
readListPrec :: ReadPrec [Logging] #
showsPrec :: Int -> Logging -> ShowS #
show :: Logging -> String #
showList :: [Logging] -> ShowS #
encode :: Logging -> Encoding #
decode :: Decoder s Logging #
encodeList :: [Logging] -> Encoding #
decodeList :: Decoder s [Logging] #
data WindowG3D Source #
(==) :: WindowG3D -> WindowG3D -> Bool #
(/=) :: WindowG3D -> WindowG3D -> Bool #
readsPrec :: Int -> ReadS WindowG3D #
readList :: ReadS [WindowG3D] #
readPrec :: ReadPrec WindowG3D #
readListPrec :: ReadPrec [WindowG3D] #
showsPrec :: Int -> WindowG3D -> ShowS #
show :: WindowG3D -> String #
showList :: [WindowG3D] -> ShowS #
encode :: WindowG3D -> Encoding #
decode :: Decoder s WindowG3D #
encodeList :: [WindowG3D] -> Encoding #
decodeList :: Decoder s [WindowG3D] #
data GraphicsQuality Source #
(==) :: GraphicsQuality -> GraphicsQuality -> Bool #
(/=) :: GraphicsQuality -> GraphicsQuality -> Bool #
readsPrec :: Int -> ReadS GraphicsQuality #
readList :: ReadS [GraphicsQuality] #
readPrec :: ReadPrec GraphicsQuality #
readListPrec :: ReadPrec [GraphicsQuality] #
showsPrec :: Int -> GraphicsQuality -> ShowS #
show :: GraphicsQuality -> String #
showList :: [GraphicsQuality] -> ShowS #
encode :: GraphicsQuality -> Encoding #
decode :: Decoder s GraphicsQuality #
encodeList :: [GraphicsQuality] -> Encoding #
decodeList :: Decoder s [GraphicsQuality] #
data Graphics3DConfig Source #
(==) :: Graphics3DConfig -> Graphics3DConfig -> Bool #
(/=) :: Graphics3DConfig -> Graphics3DConfig -> Bool #
readsPrec :: Int -> ReadS Graphics3DConfig #
readList :: ReadS [Graphics3DConfig] #
readPrec :: ReadPrec Graphics3DConfig #
readListPrec :: ReadPrec [Graphics3DConfig] #
showsPrec :: Int -> Graphics3DConfig -> ShowS #
show :: Graphics3DConfig -> String #
showList :: [Graphics3DConfig] -> ShowS #
encode :: Graphics3DConfig -> Encoding #
decode :: Decoder s Graphics3DConfig #
encodeList :: [Graphics3DConfig] -> Encoding #
decodeList :: Decoder s [Graphics3DConfig] #
ctGraphics3DConfig :: ComponentType Graphics3DConfig Source #
standardGraphics3DConfig :: Graphics3DConfig Source #