Safe Haskell | None |
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Documentation
debugDrawWorld :: HG3DClass -> IO ()Source
removeAction :: HG3DClass -> HG3DClass -> IO ()Source
setGravity :: HG3DClass -> Vec3 -> IO ()Source
getGravity :: HG3DClass -> IO Vec3Source
synchronizeMotionStates :: HG3DClass -> IO ()Source
addRigidBody :: HG3DClass -> HG3DClass -> IO ()Source
removeRigidBody :: HG3DClass -> HG3DClass -> IO ()Source
clearForces :: HG3DClass -> IO ()Source
addVehicle :: HG3DClass -> HG3DClass -> IO ()Source
removeVehicle :: HG3DClass -> HG3DClass -> IO ()Source
addCharacter :: HG3DClass -> HG3DClass -> IO ()Source
removeCharacter :: HG3DClass -> HG3DClass -> IO ()Source
delete'_ :: HG3DClassPtr -> IO ()Source
stepSimulation'_ :: HG3DClassPtr -> CFloat -> CInt -> CFloat -> Ptr CInt -> IO ()Source
debugDrawWorld'_ :: HG3DClassPtr -> IO ()Source
addAction'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
removeAction'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
setGravity'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getGravity'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
addRigidBody'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
removeRigidBody'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getNumConstraints'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
clearForces'_ :: HG3DClassPtr -> IO ()Source
addVehicle'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
removeVehicle'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
addCharacter'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
removeCharacter'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source