module HGamer3D.Bindings.Bullet.ClassCylinderShapeX where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Bullet.Utils
import HGamer3D.Bindings.Bullet.ClassPtr
import HGamer3D.Bindings.Bullet.StructHG3DClass
import HGamer3D.Bindings.Bullet.StructVec3
new :: Vec3 -> IO (HG3DClass)
new a1 =
withVec3 a1 $ \a1' ->
alloca $ \a2' ->
new'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
localGetSupportingVertexWithoutMargin :: HG3DClass -> Vec3 -> IO (Vec3)
localGetSupportingVertexWithoutMargin a1 a2 =
withHG3DClass a1 $ \a1' ->
withVec3 a2 $ \a2' ->
alloca $ \a3' ->
localGetSupportingVertexWithoutMargin'_ a1' a2' a3' >>= \res ->
peekVec3 a3'>>= \a3'' ->
return (a3'')
batchedUnitVectorGetSupportingVertexWithoutMargin :: HG3DClass -> Vec3 -> Int -> IO (Vec3)
batchedUnitVectorGetSupportingVertexWithoutMargin a1 a2 a4 =
withHG3DClass a1 $ \a1' ->
withVec3 a2 $ \a2' ->
alloca $ \a3' ->
let {a4' = fromIntegral a4} in
batchedUnitVectorGetSupportingVertexWithoutMargin'_ a1' a2' a3' a4' >>= \res ->
peekVec3 a3'>>= \a3'' ->
return (a3'')
getName :: HG3DClass -> IO (String)
getName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
getRadius :: HG3DClass -> IO (Float)
getRadius a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRadius'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeX.chs.h bt_clndrshpx_construct"
new'_ :: ((Vec3Ptr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeX.chs.h bt_clndrshpx_localGetSupportingVertexWithoutMargin"
localGetSupportingVertexWithoutMargin'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((Vec3Ptr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeX.chs.h bt_clndrshpx_batchedUnitVectorGetSupportingVertexWithoutMargin"
batchedUnitVectorGetSupportingVertexWithoutMargin'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((Vec3Ptr) -> (CInt -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeX.chs.h bt_clndrshpx_getName"
getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeX.chs.h bt_clndrshpx_getRadius"
getRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))