-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassCylinderShapeZ.chs

-- 

module HGamer3D.Bindings.Bullet.ClassCylinderShapeZ where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Bullet.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}
import HGamer3D.Bindings.Bullet.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}
import HGamer3D.Bindings.Bullet.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}
import HGamer3D.Bindings.Bullet.StructVec3
{-# LINE 43 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}

{- function btCylinderShapeZ -}
new :: Vec3 -> IO (HG3DClass)
new a1 =
  withVec3 a1 $ \a1' -> 
  alloca $ \a2' -> 
  new'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 49 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}

{- function localGetSupportingVertexWithoutMargin -}
localGetSupportingVertexWithoutMargin :: HG3DClass -> Vec3 -> IO (Vec3)
localGetSupportingVertexWithoutMargin a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withVec3 a2 $ \a2' -> 
  alloca $ \a3' -> 
  localGetSupportingVertexWithoutMargin'_ a1' a2' a3' >>= \res ->
  peekVec3  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 55 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}

{- function batchedUnitVectorGetSupportingVertexWithoutMargin -}
batchedUnitVectorGetSupportingVertexWithoutMargin :: HG3DClass -> Vec3 -> Int -> IO (Vec3)
batchedUnitVectorGetSupportingVertexWithoutMargin a1 a2 a4 =
  withHG3DClass a1 $ \a1' -> 
  withVec3 a2 $ \a2' -> 
  alloca $ \a3' -> 
  let {a4' = fromIntegral a4} in 
  batchedUnitVectorGetSupportingVertexWithoutMargin'_ a1' a2' a3' a4' >>= \res ->
  peekVec3  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 62 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}

{- function getName -}
getName :: HG3DClass -> IO (String)
getName a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getName'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 67 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}

{- function getRadius -}
getRadius :: HG3DClass -> IO (Float)
getRadius a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getRadius'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs.h bt_clndrshpz_construct"
  new'_ :: ((Vec3Ptr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs.h bt_clndrshpz_localGetSupportingVertexWithoutMargin"
  localGetSupportingVertexWithoutMargin'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((Vec3Ptr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs.h bt_clndrshpz_batchedUnitVectorGetSupportingVertexWithoutMargin"
  batchedUnitVectorGetSupportingVertexWithoutMargin'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((Vec3Ptr) -> (CInt -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs.h bt_clndrshpz_getName"
  getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs.h bt_clndrshpz_getRadius"
  getRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))