-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassPtr.chs

-- Class Ptr Utilities

module HGamer3D.Bindings.Bullet.ClassPtr where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Bullet.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}

{- class ClassHG3DBulletDefaultCreator -}
type ClassHG3DBulletDefaultCreator = Ptr (())
{-# LINE 44 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassHG3DBulletMotionStateHandler -}
type ClassHG3DBulletMotionStateHandler = Ptr (())
{-# LINE 46 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassHG3DRigidBodyCreator -}
type ClassHG3DRigidBodyCreator = Ptr (())
{-# LINE 48 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassActionInterface -}
type ClassActionInterface = Ptr (())
{-# LINE 50 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassBroadphaseInterface -}
type ClassBroadphaseInterface = Ptr (())
{-# LINE 52 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassCapsuleShapeX -}
type ClassCapsuleShapeX = Ptr (())
{-# LINE 54 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassCapsuleShapeZ -}
type ClassCapsuleShapeZ = Ptr (())
{-# LINE 56 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassCollisionConfiguration -}
type ClassCollisionConfiguration = Ptr (())
{-# LINE 58 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassCollisionDispatcher -}
type ClassCollisionDispatcher = Ptr (())
{-# LINE 60 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassCollisionWorld -}
type ClassCollisionWorld = Ptr (())
{-# LINE 62 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassConeShapeX -}
type ClassConeShapeX = Ptr (())
{-# LINE 64 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassConeShapeZ -}
type ClassConeShapeZ = Ptr (())
{-# LINE 66 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassCylinderShapeX -}
type ClassCylinderShapeX = Ptr (())
{-# LINE 68 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassCylinderShapeZ -}
type ClassCylinderShapeZ = Ptr (())
{-# LINE 70 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassDefaultCollisionConfiguration -}
type ClassDefaultCollisionConfiguration = Ptr (())
{-# LINE 72 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassDispatcher -}
type ClassDispatcher = Ptr (())
{-# LINE 74 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassDynamicsWorld -}
type ClassDynamicsWorld = Ptr (())
{-# LINE 76 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassMotionState -}
type ClassMotionState = Ptr (())
{-# LINE 78 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassRigidBody -}
type ClassRigidBody = Ptr (())
{-# LINE 80 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassSimpleBroadphase -}
type ClassSimpleBroadphase = Ptr (())
{-# LINE 82 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}
{- class ClassSimpleDynamicsWorld -}
type ClassSimpleDynamicsWorld = Ptr (())
{-# LINE 84 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}