-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassCollisionDispatcher.chs

-- 

module HGamer3D.Bindings.Bullet.ClassCollisionDispatcher where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Bullet.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-}
import HGamer3D.Bindings.Bullet.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-}
import HGamer3D.Bindings.Bullet.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-}

{- function getDispatcherFlags -}
getDispatcherFlags :: HG3DClass -> IO (Int)
getDispatcherFlags a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getDispatcherFlags'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-}

{- function setDispatcherFlags -}
setDispatcherFlags :: HG3DClass -> Int -> IO ()
setDispatcherFlags a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  setDispatcherFlags'_ a1' a2' >>= \res ->
  return ()
{-# LINE 53 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-}

{- function getNumManifolds -}
getNumManifolds :: HG3DClass -> IO (Int)
getNumManifolds a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getNumManifolds'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-}

{- function btCollisionDispatcher -}
new :: HG3DClass -> IO (HG3DClass)
new a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  new'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-}

{- function ~btCollisionDispatcher -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 67 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-}

{- function getCollisionConfiguration -}
getCollisionConfiguration :: HG3DClass -> IO (HG3DClass)
getCollisionConfiguration a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getCollisionConfiguration'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-}

{- function getCollisionConfiguration2 -}
getCollisionConfiguration2 :: HG3DClass -> IO (HG3DClass)
getCollisionConfiguration2 a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getCollisionConfiguration2'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 77 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-}

{- function setCollisionConfiguration -}
setCollisionConfiguration :: HG3DClass -> HG3DClass -> IO ()
setCollisionConfiguration a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  setCollisionConfiguration'_ a1' a2' >>= \res ->
  return ()
{-# LINE 82 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_getDispatcherFlags"
  getDispatcherFlags'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_setDispatcherFlags"
  setDispatcherFlags'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_getNumManifolds"
  getNumManifolds'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_construct"
  new'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_getCollisionConfiguration"
  getCollisionConfiguration'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_getCollisionConfiguration2"
  getCollisionConfiguration2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_setCollisionConfiguration"
  setCollisionConfiguration'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))