-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassHG3DRigidBodyCreator.chs

-- 

module HGamer3D.Bindings.Bullet.ClassHG3DRigidBodyCreator where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Bullet.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs" #-}
import HGamer3D.Bindings.Bullet.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs" #-}
import HGamer3D.Bindings.Bullet.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs" #-}
import HGamer3D.Bindings.Bullet.StructVec3
{-# LINE 43 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs" #-}
import HGamer3D.Bindings.Bullet.StructQuaternion
{-# LINE 44 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs" #-}

{- function createSphere -}
createSphere :: Float -> Vec3 -> Quaternion -> Float -> IO (HG3DClass)
createSphere a1 a2 a3 a4 =
  let {a1' = realToFrac a1} in 
  withVec3 a2 $ \a2' -> 
  withQuaternion a3 $ \a3' -> 
  let {a4' = realToFrac a4} in 
  alloca $ \a5' -> 
  createSphere'_ a1' a2' a3' a4' a5' >>= \res ->
  peek  a5'>>= \a5'' -> 
  return (a5'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs" #-}

{- function createBox -}
createBox :: Float -> Vec3 -> Quaternion -> Vec3 -> IO (HG3DClass)
createBox a1 a2 a3 a4 =
  let {a1' = realToFrac a1} in 
  withVec3 a2 $ \a2' -> 
  withQuaternion a3 $ \a3' -> 
  withVec3 a4 $ \a4' -> 
  alloca $ \a5' -> 
  createBox'_ a1' a2' a3' a4' a5' >>= \res ->
  peek  a5'>>= \a5'' -> 
  return (a5'')
{-# LINE 61 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs" #-}

{- function createCylinder -}
createCylinder :: Float -> Vec3 -> Quaternion -> Vec3 -> IO (HG3DClass)
createCylinder a1 a2 a3 a4 =
  let {a1' = realToFrac a1} in 
  withVec3 a2 $ \a2' -> 
  withQuaternion a3 $ \a3' -> 
  withVec3 a4 $ \a4' -> 
  alloca $ \a5' -> 
  createCylinder'_ a1' a2' a3' a4' a5' >>= \res ->
  peek  a5'>>= \a5'' -> 
  return (a5'')
{-# LINE 69 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs" #-}

{- function createCapsule -}
createCapsule :: Float -> Vec3 -> Quaternion -> Float -> Float -> IO (HG3DClass)
createCapsule a1 a2 a3 a4 a5 =
  let {a1' = realToFrac a1} in 
  withVec3 a2 $ \a2' -> 
  withQuaternion a3 $ \a3' -> 
  let {a4' = realToFrac a4} in 
  let {a5' = realToFrac a5} in 
  alloca $ \a6' -> 
  createCapsule'_ a1' a2' a3' a4' a5' a6' >>= \res ->
  peek  a6'>>= \a6'' -> 
  return (a6'')
{-# LINE 78 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs" #-}

{- function createCone -}
createCone :: Float -> Vec3 -> Quaternion -> Float -> Float -> IO (HG3DClass)
createCone a1 a2 a3 a4 a5 =
  let {a1' = realToFrac a1} in 
  withVec3 a2 $ \a2' -> 
  withQuaternion a3 $ \a3' -> 
  let {a4' = realToFrac a4} in 
  let {a5' = realToFrac a5} in 
  alloca $ \a6' -> 
  createCone'_ a1' a2' a3' a4' a5' a6' >>= \res ->
  peek  a6'>>= \a6'' -> 
  return (a6'')
{-# LINE 87 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs" #-}

{- function createStaticPlane -}
createStaticPlane :: Float -> Vec3 -> Quaternion -> Vec3 -> IO (HG3DClass)
createStaticPlane a1 a2 a3 a4 =
  let {a1' = realToFrac a1} in 
  withVec3 a2 $ \a2' -> 
  withQuaternion a3 $ \a3' -> 
  withVec3 a4 $ \a4' -> 
  alloca $ \a5' -> 
  createStaticPlane'_ a1' a2' a3' a4' a5' >>= \res ->
  peek  a5'>>= \a5'' -> 
  return (a5'')
{-# LINE 95 ".\\HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs.h bt_hg3drgbdcrt_createSphere"
  createSphere'_ :: (CFloat -> ((Vec3Ptr) -> ((QuaternionPtr) -> (CFloat -> ((HG3DClassPtr) -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs.h bt_hg3drgbdcrt_createBox"
  createBox'_ :: (CFloat -> ((Vec3Ptr) -> ((QuaternionPtr) -> ((Vec3Ptr) -> ((HG3DClassPtr) -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs.h bt_hg3drgbdcrt_createCylinder"
  createCylinder'_ :: (CFloat -> ((Vec3Ptr) -> ((QuaternionPtr) -> ((Vec3Ptr) -> ((HG3DClassPtr) -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs.h bt_hg3drgbdcrt_createCapsule"
  createCapsule'_ :: (CFloat -> ((Vec3Ptr) -> ((QuaternionPtr) -> (CFloat -> (CFloat -> ((HG3DClassPtr) -> (IO ())))))))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs.h bt_hg3drgbdcrt_createCone"
  createCone'_ :: (CFloat -> ((Vec3Ptr) -> ((QuaternionPtr) -> (CFloat -> (CFloat -> ((HG3DClassPtr) -> (IO ())))))))

foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassHG3DRigidBodyCreator.chs.h bt_hg3drgbdcrt_createStaticPlane"
  createStaticPlane'_ :: (CFloat -> ((Vec3Ptr) -> ((QuaternionPtr) -> ((Vec3Ptr) -> ((HG3DClassPtr) -> (IO ()))))))