-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassCollisionDispatcher.chs -- module HGamer3D.Bindings.Bullet.ClassCollisionDispatcher where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Bullet.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-} import HGamer3D.Bindings.Bullet.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-} import HGamer3D.Bindings.Bullet.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-} {- function getDispatcherFlags -} getDispatcherFlags :: HG3DClass -> IO (Int) getDispatcherFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDispatcherFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 48 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-} {- function setDispatcherFlags -} setDispatcherFlags :: HG3DClass -> Int -> IO () setDispatcherFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in setDispatcherFlags'_ a1' a2' >>= \res -> return () {-# LINE 53 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-} {- function getNumManifolds -} getNumManifolds :: HG3DClass -> IO (Int) getNumManifolds a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getNumManifolds'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 58 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-} {- function btCollisionDispatcher -} new :: HG3DClass -> IO (HG3DClass) new a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> new'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 63 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-} {- function ~btCollisionDispatcher -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 67 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-} {- function getCollisionConfiguration -} getCollisionConfiguration :: HG3DClass -> IO (HG3DClass) getCollisionConfiguration a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getCollisionConfiguration'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 72 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-} {- function getCollisionConfiguration2 -} getCollisionConfiguration2 :: HG3DClass -> IO (HG3DClass) getCollisionConfiguration2 a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getCollisionConfiguration2'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 77 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-} {- function setCollisionConfiguration -} setCollisionConfiguration :: HG3DClass -> HG3DClass -> IO () setCollisionConfiguration a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> setCollisionConfiguration'_ a1' a2' >>= \res -> return () {-# LINE 82 ".\\HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_getDispatcherFlags" getDispatcherFlags'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_setDispatcherFlags" setDispatcherFlags'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_getNumManifolds" getNumManifolds'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_construct" new'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_getCollisionConfiguration" getCollisionConfiguration'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_getCollisionConfiguration2" getCollisionConfiguration2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCollisionDispatcher.chs.h bt_cllsndpstch_setCollisionConfiguration" setCollisionConfiguration'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))