-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassConeShapeZ.chs -- module HGamer3D.Bindings.Bullet.ClassConeShapeZ where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Bullet.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs" #-} import HGamer3D.Bindings.Bullet.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs" #-} import HGamer3D.Bindings.Bullet.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs" #-} import HGamer3D.Bindings.Bullet.StructVec3 {-# LINE 43 ".\\HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs" #-} {- function btConeShapeZ -} new :: Float -> Float -> IO (HG3DClass) new a1 a2 = let {a1' = realToFrac a1} in let {a2' = realToFrac a2} in alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 50 ".\\HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs" #-} {- function getAnisotropicRollingFrictionDirection -} getAnisotropicRollingFrictionDirection :: HG3DClass -> IO (Vec3) getAnisotropicRollingFrictionDirection a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getAnisotropicRollingFrictionDirection'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 55 ".\\HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs.h bt_cnshpz_construct" new'_ :: (CFloat -> (CFloat -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassConeShapeZ.chs.h bt_cnshpz_getAnisotropicRollingFrictionDirection" getAnisotropicRollingFrictionDirection'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))