-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassCylinderShapeZ.chs -- module HGamer3D.Bindings.Bullet.ClassCylinderShapeZ where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Bullet.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-} import HGamer3D.Bindings.Bullet.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-} import HGamer3D.Bindings.Bullet.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-} import HGamer3D.Bindings.Bullet.StructVec3 {-# LINE 43 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-} {- function btCylinderShapeZ -} new :: Vec3 -> IO (HG3DClass) new a1 = withVec3 a1 $ \a1' -> alloca $ \a2' -> new'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 49 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-} {- function localGetSupportingVertexWithoutMargin -} localGetSupportingVertexWithoutMargin :: HG3DClass -> Vec3 -> IO (Vec3) localGetSupportingVertexWithoutMargin a1 a2 = withHG3DClass a1 $ \a1' -> withVec3 a2 $ \a2' -> alloca $ \a3' -> localGetSupportingVertexWithoutMargin'_ a1' a2' a3' >>= \res -> peekVec3 a3'>>= \a3'' -> return (a3'') {-# LINE 55 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-} {- function batchedUnitVectorGetSupportingVertexWithoutMargin -} batchedUnitVectorGetSupportingVertexWithoutMargin :: HG3DClass -> Vec3 -> Int -> IO (Vec3) batchedUnitVectorGetSupportingVertexWithoutMargin a1 a2 a4 = withHG3DClass a1 $ \a1' -> withVec3 a2 $ \a2' -> alloca $ \a3' -> let {a4' = fromIntegral a4} in batchedUnitVectorGetSupportingVertexWithoutMargin'_ a1' a2' a3' a4' >>= \res -> peekVec3 a3'>>= \a3'' -> return (a3'') {-# LINE 62 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-} {- function getName -} getName :: HG3DClass -> IO (String) getName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 67 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-} {- function getRadius -} getRadius :: HG3DClass -> IO (Float) getRadius a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 72 ".\\HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs.h bt_clndrshpz_construct" new'_ :: ((Vec3Ptr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs.h bt_clndrshpz_localGetSupportingVertexWithoutMargin" localGetSupportingVertexWithoutMargin'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((Vec3Ptr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs.h bt_clndrshpz_batchedUnitVectorGetSupportingVertexWithoutMargin" batchedUnitVectorGetSupportingVertexWithoutMargin'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((Vec3Ptr) -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs.h bt_clndrshpz_getName" getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassCylinderShapeZ.chs.h bt_clndrshpz_getRadius" getRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))