-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassDynamicsWorld.chs -- module HGamer3D.Bindings.Bullet.ClassDynamicsWorld where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Bullet.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} import HGamer3D.Bindings.Bullet.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} import HGamer3D.Bindings.Bullet.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} import HGamer3D.Bindings.Bullet.StructVec3 {-# LINE 43 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function ~btDynamicsWorld -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 48 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function stepSimulation -} stepSimulation :: HG3DClass -> Float -> Int -> Float -> IO (Int) stepSimulation a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = fromIntegral a3} in let {a4' = realToFrac a4} in alloca $ \a5' -> stepSimulation'_ a1' a2' a3' a4' a5' >>= \res -> peekIntConv a5'>>= \a5'' -> return (a5'') {-# LINE 56 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function debugDrawWorld -} debugDrawWorld :: HG3DClass -> IO () debugDrawWorld a1 = withHG3DClass a1 $ \a1' -> debugDrawWorld'_ a1' >>= \res -> return () {-# LINE 60 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function addAction -} addAction :: HG3DClass -> HG3DClass -> IO () addAction a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> addAction'_ a1' a2' >>= \res -> return () {-# LINE 65 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function removeAction -} removeAction :: HG3DClass -> HG3DClass -> IO () removeAction a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> removeAction'_ a1' a2' >>= \res -> return () {-# LINE 70 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function setGravity -} setGravity :: HG3DClass -> Vec3 -> IO () setGravity a1 a2 = withHG3DClass a1 $ \a1' -> withVec3 a2 $ \a2' -> setGravity'_ a1' a2' >>= \res -> return () {-# LINE 75 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function getGravity -} getGravity :: HG3DClass -> IO (Vec3) getGravity a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getGravity'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 80 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function synchronizeMotionStates -} synchronizeMotionStates :: HG3DClass -> IO () synchronizeMotionStates a1 = withHG3DClass a1 $ \a1' -> synchronizeMotionStates'_ a1' >>= \res -> return () {-# LINE 84 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function addRigidBody -} addRigidBody :: HG3DClass -> HG3DClass -> IO () addRigidBody a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> addRigidBody'_ a1' a2' >>= \res -> return () {-# LINE 89 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function removeRigidBody -} removeRigidBody :: HG3DClass -> HG3DClass -> IO () removeRigidBody a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> removeRigidBody'_ a1' a2' >>= \res -> return () {-# LINE 94 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function getNumConstraints -} getNumConstraints :: HG3DClass -> IO (Int) getNumConstraints a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getNumConstraints'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 99 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function clearForces -} clearForces :: HG3DClass -> IO () clearForces a1 = withHG3DClass a1 $ \a1' -> clearForces'_ a1' >>= \res -> return () {-# LINE 103 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function addVehicle -} addVehicle :: HG3DClass -> HG3DClass -> IO () addVehicle a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> addVehicle'_ a1' a2' >>= \res -> return () {-# LINE 108 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function removeVehicle -} removeVehicle :: HG3DClass -> HG3DClass -> IO () removeVehicle a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> removeVehicle'_ a1' a2' >>= \res -> return () {-# LINE 113 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function addCharacter -} addCharacter :: HG3DClass -> HG3DClass -> IO () addCharacter a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> addCharacter'_ a1' a2' >>= \res -> return () {-# LINE 118 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} {- function removeCharacter -} removeCharacter :: HG3DClass -> HG3DClass -> IO () removeCharacter a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> removeCharacter'_ a1' a2' >>= \res -> return () {-# LINE 123 ".\\HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_stepSimulation" stepSimulation'_ :: ((HG3DClassPtr) -> (CFloat -> (CInt -> (CFloat -> ((Ptr CInt) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_debugDrawWorld" debugDrawWorld'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_addAction" addAction'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_removeAction" removeAction'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_setGravity" setGravity'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_getGravity" getGravity'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_synchronizeMotionStates" synchronizeMotionStates'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_addRigidBody" addRigidBody'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_removeRigidBody" removeRigidBody'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_getNumConstraints" getNumConstraints'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_clearForces" clearForces'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_addVehicle" addVehicle'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_removeVehicle" removeVehicle'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_addCharacter" addCharacter'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Bullet\\ClassDynamicsWorld.chs.h bt_dnmcwrld_removeCharacter" removeCharacter'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))