-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassPtr.chs -- Class Ptr Utilities module HGamer3D.Bindings.Bullet.ClassPtr where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Bullet.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassHG3DBulletDefaultCreator -} type ClassHG3DBulletDefaultCreator = Ptr (()) {-# LINE 44 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassHG3DBulletMotionStateHandler -} type ClassHG3DBulletMotionStateHandler = Ptr (()) {-# LINE 46 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassHG3DRigidBodyCreator -} type ClassHG3DRigidBodyCreator = Ptr (()) {-# LINE 48 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassActionInterface -} type ClassActionInterface = Ptr (()) {-# LINE 50 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassBroadphaseInterface -} type ClassBroadphaseInterface = Ptr (()) {-# LINE 52 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassCapsuleShapeX -} type ClassCapsuleShapeX = Ptr (()) {-# LINE 54 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassCapsuleShapeZ -} type ClassCapsuleShapeZ = Ptr (()) {-# LINE 56 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassCollisionConfiguration -} type ClassCollisionConfiguration = Ptr (()) {-# LINE 58 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassCollisionDispatcher -} type ClassCollisionDispatcher = Ptr (()) {-# LINE 60 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassCollisionWorld -} type ClassCollisionWorld = Ptr (()) {-# LINE 62 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassConeShapeX -} type ClassConeShapeX = Ptr (()) {-# LINE 64 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassConeShapeZ -} type ClassConeShapeZ = Ptr (()) {-# LINE 66 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassCylinderShapeX -} type ClassCylinderShapeX = Ptr (()) {-# LINE 68 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassCylinderShapeZ -} type ClassCylinderShapeZ = Ptr (()) {-# LINE 70 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassDefaultCollisionConfiguration -} type ClassDefaultCollisionConfiguration = Ptr (()) {-# LINE 72 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassDispatcher -} type ClassDispatcher = Ptr (()) {-# LINE 74 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassDynamicsWorld -} type ClassDynamicsWorld = Ptr (()) {-# LINE 76 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassMotionState -} type ClassMotionState = Ptr (()) {-# LINE 78 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassRigidBody -} type ClassRigidBody = Ptr (()) {-# LINE 80 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassSimpleBroadphase -} type ClassSimpleBroadphase = Ptr (()) {-# LINE 82 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-} {- class ClassSimpleDynamicsWorld -} type ClassSimpleDynamicsWorld = Ptr (()) {-# LINE 84 ".\\HGamer3D\\Bindings\\Bullet\\ClassPtr.chs" #-}