-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Bullet\\StructQuaternion.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- StructQuaternion.chs -- module HGamer3D.Bindings.Bullet.StructQuaternion where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import Data.Bits import HGamer3D.Data.Vector newtype Quat = Quat Quaternion instance Storable Quat where alignment _ = alignment (undefined :: CDouble) sizeOf _ = 16 {-# LINE 50 ".\\HGamer3D\\Bindings\\Bullet\\StructQuaternion.chs" #-} peek p = do fw <- (\ptr -> do {peekByteOff ptr 12 ::IO CFloat}) p fx <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p fy <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p fz <- (\ptr -> do {peekByteOff ptr 8 ::IO CFloat}) p let q = Quat ( Q (Vec4 (realToFrac fw) (realToFrac fx) (realToFrac fy) (realToFrac fz) )) return q poke p (Quat (Q ( Vec4 w x y z))) = do (\ptr val -> do {pokeByteOff ptr 12 (val::CFloat)}) p (realToFrac w) (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac x) (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac y) (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac z) type QuatPtr = Ptr (Quat) type QuaternionPtr = Ptr (Quaternion) {-# LINE 66 ".\\HGamer3D\\Bindings\\Bullet\\StructQuaternion.chs" #-} withQuaternion :: Quaternion -> (QuaternionPtr -> IO b) -> IO b withQuaternion q f = with q' f' where q' = Quat q f' p = f (castPtr p) peekQuaternion p = do (Quat q) <- peek ((castPtr p)::QuatPtr) return q