// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassIListener.h // // // // // File for type, method, enum or function stubs // in: "Dep-cAudio/cAudio/include\IListener.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" #include "TypeVector3.h" // original function: void setPosition(const cVector3& pos); void cIL_setPosition_c(struct hg3dclass_struct *classptr_c, struct vector3_struct * pos_c); // original function: void setDirection(const cVector3& dir); void cIL_setDirection_c(struct hg3dclass_struct *classptr_c, struct vector3_struct * dir_c); // original function: void setUpVector(const cVector3& up); void cIL_setUpVector_c(struct hg3dclass_struct *classptr_c, struct vector3_struct * up_c); // original function: void setVelocity(const cVector3& vel); void cIL_setVelocity_c(struct hg3dclass_struct *classptr_c, struct vector3_struct * vel_c); // original function: void setMasterVolume(const float& volume); void cIL_setMasterVolume_c(struct hg3dclass_struct *classptr_c, float volume_c); // original function: void move(const cVector3& pos); void cIL_move_c(struct hg3dclass_struct *classptr_c, struct vector3_struct * pos_c); // original function: cVector3 getPosition(); void cIL_getPosition_c(struct hg3dclass_struct *classptr_c, struct vector3_struct * result_c); // original function: cVector3 getDirection(); void cIL_getDirection_c(struct hg3dclass_struct *classptr_c, struct vector3_struct * result_c); // original function: cVector3 getUpVector(); void cIL_getUpVector_c(struct hg3dclass_struct *classptr_c, struct vector3_struct * result_c); // original function: cVector3 getVelocity(); void cIL_getVelocity_c(struct hg3dclass_struct *classptr_c, struct vector3_struct * result_c); // original function: float getMasterVolume(); void cIL_getMasterVolume_c(struct hg3dclass_struct *classptr_c, float * result_c);