-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassDefaultResourceProvider.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassDefaultResourceProvider where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}

-- | 
new :: IO (HG3DClass)
 -- ^ 
new =
  alloca $ \a1' -> 
  new'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}

-- | 
delete :: HG3DClass  -- ^ classpointer - pointer of Class instance which is going to be deleted.
  ->  IO ()
 -- ^ 
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}

-- | Set the directory associated with a given resource group identifier. 
setResourceGroupDirectory :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  String  -- ^ resourceGroup - The resource group identifier whose directory is to be set.
  ->  String  -- ^ directory - The directory to be associated with resource group identifier resourceGroup 
  ->  IO ()
 -- ^ return value - Nothing.     
setResourceGroupDirectory a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  setResourceGroupDirectory'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 57 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}

-- | Return the directory associated with the specified resource group identifier.  - Details: This member is not defined as being const because it may cause creation of an 'empty' directory specification for the resourceGroup if the resourceGroup has not previously been accessed. 
getResourceGroupDirectory :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  String  -- ^ resourceGroup - The resource group identifier for which the associated directory is to be returned.
  ->  IO (String)
 -- ^ return value - String object describing the directory currently associated with resource group identifier     
getResourceGroupDirectory a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloc64k $ \a3' -> 
  getResourceGroupDirectory'_ a1' a2' a3' >>= \res ->
  peekCString  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}

-- | clears any currently set directory for the specified resource group identifier. 
clearResourceGroupDirectory :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  String  -- ^ resourceGroup - The resource group identifier for which the associated directory is to be cleared. 
  ->  IO ()
 -- ^ 
clearResourceGroupDirectory a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  clearResourceGroupDirectory'_ a1' a2' >>= \res ->
  return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_construct"
  new'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_setResourceGroupDirectory"
  setResourceGroupDirectory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_getResourceGroupDirectory"
  getResourceGroupDirectory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassDefaultResourceProvider.chs.h cegui_drpr_clearResourceGroupDirectory"
  clearResourceGroupDirectory'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))